The community consensus on r/IdentityV (May 31, 2026) and the Lootbar guide for June 2026 agree on one thing: she is still a survivor of high or S-dash. Nerfs have lowered her ceiling, but have not touched on the unique mechanics of creating false obstacles. If you run the chase, it is still worth beating it out-just be ready for the real learning process.
What exactly changed for Mime in the June 2026 patch?
Three specific mechanical changes confirmed by the official wiki change log and patch notes dated June 3. The test server tested the umbrella nerfs on May 28, 2026; the release patch on June 3 secured them.
Three nerfs that really matter:
- Limitation of vertical movement. Prior to the nerf, the Umbrella Propeller could move Cleo to the top floor of two-story buildings-it was almost free to drop chase on maps such as the Holy Church and Memories of Leo. After the nerf, this vertical path is closed. You stay on the current floor.
- Invisible walls in narrow passages. The developers did not list all affected areas, but community testing on May 28 - 31 revealed at least half a dozen such points on closed-type maps.
- Removal of invulnerability during flight. This change most excited Reddit. Prior to the nerf, the umbrella take-off footage absorbed damage. After the nerf, the hunter's exact hit hit the target and hit the target. Cancelled all animationIt deprives you of the cooldown and distance.
What about the other characteristics-they were affected?
No. And that's the part that most of the early reactions videos got wrong. The "Joy routine" jump at 10.1 m, the "Anxiety routine" stage at 12.7 m.(duration 15 s, launch radius 4.2 m),+3% to side-step speed near walls/scenes,+15% to slow down pallet breakage when nearby (within a radius of 25 m) there are no survivors, and the debaff-10% to decryption when an ally is damaged (20 s, does not drink)-all this came out with the same values that were on the test server. Couldown umbrella in 4 seconds remained the same. Switching routines still gives +20% to corresponding emotional fragments every 30 seconds.
In other words: Its essence in the chase-false walls, false pallets, launches from the stages-mechanically remained the same. Only the panic button was removed, allowing free escape to the other floor.
Were there hidden edits that NetEase didn't mention?
According to a thread on Reddit on May 31, players noticed that the animation of the start of the flight seems a bit slower, besides losing invulnerability, although official data on the frames has not been published. Some users report an identical animation timing, where only i-frames were removed, others insist that the takeoff has become "heavier".(where only removal of invulnerability is indicated), the most likely answer is: the same speed, the absence of i-frames. The feeling of "slowness" arises because of the new risk of getting hit.
Why did NetEase numb Mim before it was released?
NetEase picked it up twice in a week-adding it to the test server on May 25, the first leg of the nerf on May 28, the release on June 3-because the test server data showed that the original umbrella had upset the balance of the cards.
Official maintenance notes do not explain the reasons in simple language, but the pattern is clear from the changes themselves. Unfair distance building:
- Vertical coverage removes free floor change
- Invisible walls in aisles remove abuse of cuts
- Invulnerability during flight → removes guaranteed escape windows
None of the nerfs touched her pursuit tools (Joy jerk, Anxiety stage, false palettes). This is a conscious philosophical choice: NetEase wanted to keep it alive. Demonstrations of skills Managing routines and economy fragments, removing the "panic escape for beginners."
Did community pressure affect this?
Partly. The impressions on the test server in r/IdentityV between May 25 and May 28 were almost unanimous: "The umbrella cannot be trimmed." When a hunter mechanic gets such a label on the test server, the development team almost always responds. Nerf on May 28 came out three days after sharing-quickly even by NetEase standards.
However, the community's response to the nerf on May 31 was mixed. The most likeable comment under the post with a reaction to the patch reads: "She'll still be strong."and in a subsequent post it states: "Her nerf has really lowered the upper limit…she remains a relatively strong survivor."Meiners chases accepted the changes; casual players, accustomed to the "escape button", felt cheated.
Was it for the sake of competitive balance or for the solo queue?
To be honest, for both. Cleo's pre-nerf skill set disproportionately penalized solo-queue hunters-coordinated players could predict the path of the umbrella, and rank players could not. Removing vertical coverage especially helps solo-queue hunters who can't turn the camera fast enough to track down a survivor who just left the floor.
How does an umbrella feel in pursuit?

The umbrella is still her condition for victory, but now it requires preparation rather than providing instant security. Reddit user FaithlessnessOne2062 summed it up right on May 31: "Flight is now useless in the middle of the kite due to slow start and vulnerability to impacts."That's an exaggeration, but the direction is right.
What Works After Nerf:
- Use of Umbrella before thatHow the hunter will be within the range of impact-preemptive distance creation, not jet escape
- Combination of the 10.1 m jump of the Joy Routine with an umbrella for the total distance, as the jerk itself was not touched
- Setting up the stages of the "Anxiety routine" in advance, then using an umbrella to lure the hunter into a launch radius of 4.2 m
- +3% to side-step speed near walls/scenes still offer microadvantages in chases around tiles
What doesn't work anymore:
- Panic button "Hunter in one blow from me, use an umbrella"
- Vertical shoots through the windows of the second floor of the Holy Church
- Secrets through passages that used to allow you to bypass entire zones with palettes
- Exchange of blows during takeoff animation
Based on kite tests published by the community on June 3 - 5, the average duration of an umbrella chase against an experienced hunter dropped from about 95 seconds (before the nerf) to 70 - 75 seconds (after the nerf) if the player uses the umbrella reactively. п е р е д е ж е щ е й Using fragment control, this gap is reduced to 5 - 10 seconds.
Comparison of Mime Nerves: Before and After

| Aspect | Before weakening (test server) | After weakening (release) |
|---|---|---|
| Vertical coverage | Full access to two floors | Unable to reach top levels |
| Invulnerability in flight | Invulnerability at the beginning of animation | Vulnerability; cancellation upon damage |
| Flight range | Unfairly distant departure | Zones adjusted; you cannot climb tall buildings |
| Passing through openings | Maybe through narrow holes. | Blocked by invisible walls |
| Overloading the umbrella | 4 Seconds | 4 seconds (no change) |
Source: The official log of changes to the wiki + branch of testing r/IdentityV dated May 31, 2026. Honest look: NetEase has removed three clear advantages in mobility, keeping the cooldown-meaning you can still use an umbrella often, just can't "break" it any more.
Main characteristics of Mime (June 2026)

| Skills/Speciality | Value | Condition |
|---|---|---|
| The "Happy Routine" | 10,1 m | Interrupted when confronted with an obstacle |
| The "Worrying Routine" Stage | Radius 12.7 m/15 s | centered on umbrella |
| Stage launch radius | 4.2 m | within the active scene |
| Slowing down when breaking the board | +15% | No survivors within a radius of 25 m of the hunter |
| Side-step speed | +3% | Next to a wall or stage |
| Debuff's "Deep Ties" | -10% to decoding/20 s | Allies wounded (not added) |
| Change of Routine Bonus | +20% for emotional fragments | Once in 30 s |
| Instantly filled with joy | Full Scale | When the board is blown |
| Immediate filling of alarm | Full Scale | By increasing fear |
Source: Official patch notes dated June 3, 2026 What this table really shows: its The Economy of Fragments GenerouslyThumbing with a thumb instantly fills the Joy, fear instantly fills the Anxiety, and switching routines gives bonus snippets every 30 seconds. Nerf has not touched any of this, so the frequency of use of the umbrella is still high, just use each umbrella wisely.
How to play for Mima after Nerf?
The best new style is Pre-emptive Umbrella + StagesHere is the rotation that performed best in community guides published June 3 - 8:
- Start with the "Happy Routine." Use a 10.1m jerk on first contact to create a distance before the hunter begins the pursuit.
- Make a palatine. "Joy" instantly fills up when stunned, giving you a free umbrella charge for the next tile.
- Switch routines to a 30-second cooldown. A +20% bonus to snippets is a free benefit, never stay on one routine longer than necessary.
- Place the "Anxiety" stage in clusters of strong palettes. The radius of 12.7 m covers most tiles; the launch zone of 4.2 m causes the hunter to change position.
- Use an umbrella for total distance, not for panic escape. Combine it with the "Joy" jerk for a double window of mobility.
- Use "Deep Ties" for protective purposes. Debuff-10% to decoding by 20 seconds when receiving damage by an ally does not drink, so coordinate the timings with the team.
Advice for F2P and Donators
F2P Players: Master basic rotation of abilities before chasing the S-suit. Cleo's difficulty is estimated at 2 points, but the real skill threshold after the nerf is closer to 3.5. Play 20 - 30 matches in user mode, practicing the economy of fragments before going to the ranking.
Donateers: S-suit "The Dream Traveler" (Essence 3, Season 42) is a limited edition tied to her debut. According to Lootbar's June 2026 manual, collectors should pick it up at launch-these S-skins usually double in value after the season change. If you plan to spend Echo on that skin or seasonal pass, there are options available. Identity V with a discount For players who want to get more benefits than in the in-game store.
Common Mistakes That Should Avoid
- Do not use an umbrella in an open area. Before the nerf, it worked; after the nerf, you just get hit and lose the couldown.
- Don't ignore the routine switching. Staying on Joy or Anxiety for more than 30 seconds is a loss of a bonus of +20% to fragments.
- Do not put stages outside the palettes. The radius of 12.7 meters is huge, but useless if there is nothing to protect.
How can hunters and survivors adapt to the new Cleo?
For х о т н и к о: Press the take-off animation. Removing invulnerability means that a precise kick at the beginning of using the umbrella will give you a free hit and burn her couldown. Keep an eye on the state of her routine-"Joy" means mobility,"Anxiety" means zoning, and switching animation is your signal to attack.
For the Allied Survivor: Don't rely on Cleo for crowd control and body cover anymore. Her set of abilities is now closer to her Specialist in Pursuitthan a hybrid-let it kite, decipher Deep Nose under the debaff and if possible synchronize by switching routines.
My honest opinion: is Mima's nerf justified or is it overkill?
I take a clear position: The nerf was the right decision, executed with amazing precision, and the panic "it's spoiled" is wrong. That is why I think so.
One camp (mostly mine chases on r/IdentityV) claims that it is still an S-dash or high A-dash-false walls, false pallets and stage launch zone remain intact, and these are precisely the tools that win long chases. Another camp (mostly TikTok reactions and casual players) insists that losing mobility kills her. Both can't be right.
Judging by the testing data and community guidelines that I have read since June 3, the Meiner chase camp has a stronger argument. Cleo's goal was never to escape through an umbrella - Nerf removed the worst part of her set (invulnerable vertical mobility, which is impossible to interact with), leaving the best part (zoning requiring skills) completely intact. This is a classic example of surgical balancing. Compare this to the nerves of past seasons, when NetEase destroyed entire sets of abilities-this barely scratches her winning condition.
The debate that is worth entering into is whether F2P players should knock it out. Lootbar executives tend to "yes", community comments to "skip". My opinion: if you like complex management of emotional states and you will mine survivors with a high ceiling skills (Acrobat, Mercenary, Burner), it's easy to buy. If you're taking out the simpler survivors and wanted to use an umbrella as a crutch, Let's miss it-the nerf removed that crutch.
One opinion I will defend even if it is unpopular: Don't return anything.The historical pattern of NetEase nerfs for 2023 - 2026 shows that pre-release adjustments are rarely canceled, but the meta adapts within one season. Picrate Cleo normalizes for the next season change, when players learn patterns of preemptive use of the umbrella. Selling accessories now is the same mistake that players with the two previous survivors who regained positions within 60 days made.
Verdict: still worth minting, still worth knocking out for enthusiasts chases, and this is н е The death sentence that the loudest voices cry.
Frequently Asked Questions
What exactly changed for Mime in the June 2026 patch?
Three confirmed changes according to the official notes to the patch: removed vertical coverage of the "Umbrella Propeller"(you cannot get to the upper floors), added invisible walls in narrow passages blocking the path, and animation of the flight no longer gives invulnerability (blows cancel it). Her key skills indicators-the breakthrough "Joy" 10.1 m, the stage "Alarm" 12.7 m, the cooldown 4 seconds-remained the same.
Is Mim still viable after the nerf in June 2026?
Yes. The community consensus on r/IdentityV and the Lootbar guide for June 2026 rated her as a high or S-dash after the nerf. Nerfs were targeted at abuse of mobility rather than its main set for chases. False walls, false pallets, stage launches and the economy of fragments work just like they did on the test server.
Why did NetEase pick up Mime before release?
Reviews on the test server between May 25 and May 28 marked the umbrella as "unbreakable"-invulnerable take-off, vertical coverage and cuts in the aisles combined created escapes without the ability to resist. NetEase responded with a nerf on May 28 to preserve the hunter's agency without destroying Cleo's potential to demonstrate skills.
What is the best build on Mima after the nerf?
Start the chase with a 10.1 m jump of Joy Routine, provoke palet-stun to instantly fill Joy, switch routines every 30 seconds for a +20% bonus to fragments, and place the Anxiety stages in clusters of strong palettes.
How will the survivors and hunters control it now?
Hunters must press the take-off animation-clean kicks now cancel the umbrella and burn the 4-second cooldown. Survivors playing alongside her should let her kite as a chase specialist rather than expect support in the form of body cover. Decoding under the Deaf requires coordination over the timing of routines.
Should I still beat Mima and her S-suit?
For miners chases and collectors: yes. The Dream Traveler costume (Essence 3, Season 42) will be limited after the season, and Cleo's set remains truly unique. For casual players or those who want a simple survivor, skip, her difficulty threshold has grown markedly after the nerf.
Has the nerf changed its difficulty rating?
Officially, it remains "Complexity 2", but the practical skill threshold after the nerf is closer to 3.5 because jet shoots with an umbrella no longer save with poor positioning. Players need to learn the economics of fragments and preemptive use of an umbrella before going into the rankings.
Should I invest in her skin "Dream Traveler"?
According to Lootbar's June 2026 manual, yes, for collectors it's a limited debut S-suit tied to Season 42 's Essence 3. Historically, such skins rise in value after the change of season. If you stock up Echo to knock out skin, compare the options. Cheap replenishment of Identity V Before buying an in-game game can save your budget significantly.
Conclusion
Nerf Mima in June 2026 removed the vertical coverage of the Umbrella Propeller, added invisible walls to narrow passages and deprived the invulnerability of the flight animation-three precise slices that kept her 10.1 m jump of Joy, the 12.7 m stage of Anxiety and a 4-second cooldown. It drops from the position of "unshaken" to a high A-dash or low S-dash in community ratings, But its essence in pursuit remains untouched.
Who does this patch harm: casual players who used an umbrella as a panic button. Who's not: If you've already invested, don't make a return-adapt the rotation, learn preemptive use of the umbrella, and survive the adaptation of the meta. If you decide whether to knock it out, the answer depends on the style of play, not panic in the shooting lists.









