Patch 4.2 (valid from April 22 to June 1, 2026) radically changes the meta in favor of the Joy and Probation teams. Here is a detailed guide on who to use and how to survive in these conditions.
What is the Star Trek mode in Honkai: Star Rail and how is it different from Chaos Memories?
Star Trek isn't just complicated Chaos Memories (VC), it's a fundamentally different structure. According to unconfirmed reports, the mode combines the most complex levels of Chaos Memories, Pure Fiction, and Apocalyptic Shadow into a single three-step trial, each of which requires a three-step challenge. separate teamYou can't use the same best squad in all three stages.
| Mode | Number of teams required | Key indicator | Max's award |
|---|---|---|---|
| Memories of chaos | 2 | Cycles (≤ 12 total) | Star Jade |
| Pure fiction | 2 | Points (Target: 33,000) | Star Jade |
| The Apocalyptic Shadow | 2 | Points (6,600 for full reward) | 800 star jade |
| Star mode (rumors) | 3 | Total for all phases | A higher threshold |
The need to put together three teams is what makes the depth of your roster really important. Veterans who have saved and pumped characters get a real advantage here. If you have two strong squads and one "assembled on the knee", this third squad will be your "ceiling", not the first one.
The resonance of the Path and equations work the same way as in the Virtual Universe: choose the Path, accumulate blessings, discover an equation that multiplies your damage or survival. The key difference is that the blessing pools in Star Trek are set to the meta of the current patch, so in 4.2 they strongly favor the synergies of Joy and Breakthrough.
Why does patch 4.2 change Star Trek's meta so much?
Silver Wolf Ur. 999 (Joy, imaginary DD) and Evanesia (Joy, physical DD) appeared on April 22, and community tests confirm that they have brought Joy teams to the top of all endgame modes. Firefly also received reinforcement in this patch, allowing the "Breakthrough" teams to remain competitive.
The list of enemies in Apocalyptic Shadow in 4.2-specifically, the Idol of Locust-is vulnerable to piercing effects and suffers greatly from Joy debuffs. This is no coincidence; that is why the best community score in AT (6,600 points, the threshold for all awards) is now achieved almost exclusively by the line-ups through Joy and Breakthrough.
Huohui and Robin can be obtained for free in 4.2. Pick both immediately. Huohui is the best support character for Joy teams, and Robin activates the Bonus Attack archetype (FUA), which will be your option for the second squad. These two free 5-star characters allow you to assemble two competitive squads without wasting resources on twists.
What are the 4 best teams for Star Trek 4.2?
After testing all four archetypes on multiple passes, here's what really works-and why.
Team 1-Joy: Silver Wolf Ur. 999 + Yao Guan + Sparksi + Huohui

This is the strongest team in endgame 4.2, without any "but". Community tests confirm that it closes "Apocalyptic Shadow" at the threshold of 6600 points. Silver Wolf Ur 999 imposes the "Joy" debuffs, which are added to the extension of the buffs from Sparksi, and Yao Guan amplifies the whole set. Huohui simultaneously ensures survival and energy regeneration.
The synergy here is not just the damage-the extension of the Sparks buffs means that your Joy stacks are saved when you move between waves of elite enemies where most teams lose pace. In my experience, the main advantage of this team is stability: it does not need the perfect pool of blessings to work, although the resonant blessings of Joy take it to a completely different level.
Team 2-Breakthrough: Firefly + Dalia + Fuga + Linsha
Firefly's enhanced superpenetration damage of 4.2 hits harder than before, Fugue extends the vulnerability's penetration time, and Dalia enhances the penetration effect. Linsha ensures survival while also causing damage by the penetration itself.
This team requires more training than the Joy squad-you need to first break through the vulnerability before the window for damage opens. But against the right enemies, the explosive damage is higher here. Use this squad as the second one when the Joy team passes Stage 1.
F2P alternative: Firefly + Pioneer (Harmony)+ Juan May + Gallagher. The pioneer replaces Fugue penetration support with less efficiency, while Gallagher is a reliable free survival option. Community tests show that this compound closes the endgame, albeit with less time.
Team 3-DoT: Kafka + Black Swan + Highsilence + Huohui
DoT teams are excellent in long-term damage phases-especially in protracted boss battles where Joy's explosive damage windows are less relevant. Kafka and Black Swan quickly stack DoT stacks; Highsilence amplifies periodic damage; Huohui keeps the entire team alive during exhaustion phases.
Honestly, this is my personal choice for Stage 3, when the boss has a huge strip of health and dangerous AoE attacks. Damage seems slower, but it is surprisingly stable. If you die from a mechanic boss with the Joy team, switch to DoT and let the tics do all the work.
Team 4-Memory: Castoris + Evernight + Cyrin + Hayasin
Community tests confirm that Castoris E0S0 with Hayasin E0S0 closes the endgame at 4.2-without the Aidolons and signature Light cones. This is the most affordable high-level option for players who knocked Castoris out during her banner. Cyrene and Evernight provide support for the Memory Path, making the team self-sufficient.
For players who missed Castoris, the bonus attack option (Archer + Squirk + Yao Guan + Dan Heng: Moon Eater) is a strong alternative where a free Robin can replace the Squirrel.
| Team | Suitable for Phase | F2P availability | Complexity |
|---|---|---|---|
| SW999 Pleasure | AS Stage 1 | No (SW999 is required) | Low |
| Breaking the light | AS Stage 2 | Yes (with replacements) | Average |
| Kafka DoT | Stages with Bosses | Partly | Low |
| Castoris Memory | Flexible | Yes (confirmed E0S0) | Average |

How to survive against the elite waves in Star Trek?
Survival in Star Trek depends not on naked characteristics, but on the sequence of decision-making. Bad relic stats are the most common cause of failure in the early waves, but the second most popular is mismanagement of the first three moves of each wave.
Priority of objectives: First, eliminate the enemy with the highest speed of action, not with the largest HP stock. Quick enemies have time to go before your team responds, and in elite waves, this means that debuffs and control will fly over you before you open the window for damage. Determine the speed visually-this is the unit that walks the most often-and focus on it.

Time of Ultimite: Do not use ultimates as soon as they are charged. Hold the ultimate of a support character until after the enemy's first move in a new wave. Elite enemies almost always start with a powerful blow; having a cure or shield at this point is more important than additional damage from early use.
Type of support in 4.2: Medical treatment (Huohui, Linsha) works better than the shields in Star Trek 4.2. The enemy damage patterns in this patch include DoT and constant debaffs that bypass shields but are neutralized by stable treatment. I tested both approaches on multiple runs-characters with shields.(in the style of Aventurin) it was difficult to cope with the constant pressure of Idol locusts. While Huohui treatment maintained the team's stability throughout the phase.
If the race falls in the middle of the wave: If you have lost a character and can't recover the pace, don't waste the remaining ultimates trying to save the situation. Restart the level if the mode allows, or accept losing the cycle and focus on surviving until the next wave with full resources. Using three ultimates to overcome the already lost wave will leave you with no resources for the next one.
Blessing decision tree with bad RNG:

- Check if the proposed blessing applies to your current Path-take it even if it is weak.
- If none fits, take a blessing that enhances your support character (survival).> у р о н о).
- Never take a blessing from the Third Way just because it looks powerful-it slows down the progress of your equation.
- If you have gone through two waves without progress in the equation, switch to the path that has already accumulated the most blessings.
Frequently Asked Questions About Star Trek Mode in HSR 4.2
What is Star Trek and how does it differ from Chaos Memories? Star Trek (information so far based on leaks) requires three separate commands for three stages, combining the mechanics of BX, Pure Fiction, and Apocalyptic Shadow. Chaos Memories uses two commands and counts cycles; Star Trek's combined structure means that the depth of the roster is more important than the strength of any individual squad.
Can F2P players close Star Trek in Patch 4.2? Yes, community tests confirm that Castoris E0S0 with Hayasin E0S0 closes the endgame without Aidolons and signature Light cones. The Probation Team (Firefly + Pioneer + Juan May + Gallagher) is another proven F2P option. Pick free Huohui and Robin in 4.2 immediately; they close the support and survival slots in many team archetypes.
What is the maximum reward in Star Jade and how do you get it? The threshold for receiving all awards in Apocalyptic Shadow is officially 6,600 points, for which 800 Star Jade is given. Achieve this by using the Joy command from SV999 against the locust Idol stages-the enemy's vulnerability to Joy's penetration and debuffs makes this path the most reliable for getting the maximum score. If you farm Star Jade for cool, Cheap replenishment of Honkai: Star Rail crystals This can help you between patches when the grind seems too slow.
Which is better for Star Trek: Silver Wolf Ur 999 or the Bonus Attack Team (FUA)? SV999 Joy is stronger specifically for Apocalyptic Shadow. FUA teams (Archer + Squirrel + Yao Guan + Dan Heng: Moon Eater) perform better in Pure Fiction, where the mass damage from bonus attacks scales by the number of enemies. Use SV999 for AT, and FUA for CF is the optimal separation if you have pumped both lineups.
How does the resonance of the Way work in Star Trek? The Resonance of the Path works like in the Virtual Universe: choose the Path at the beginning, accumulate the blessings of that Path, and open the equation when you collect enough. The equation is your primary damage or survival multiplier. Define the Path to the second wave-distributing blessings between different Paths slows down the equation and makes you weaker than a focused team of lower-rarity characters.
Do you need Eidolons or signature Light cones to pass through? No. E0S0 passes are confirmed for teams with Firefly and Castoris. Eidolons and signature cones increase the safety margin and increase the score, but they are not a prerequisite. The quality of relics and discipline in choosing blessings are more important than the level of constellations for most players. If you plan to knock out signature cones, First estimate the cost relative to the quality of your current relics-A well-chosen set of relics often outperforms the signature cone on poorly assembled characters. For players who want to invest in twists, it is worth checking out. Honkai: Star Rail 2026 before buying at standard prices.
Should we farm Star Trek every week in HSR 4.2?
Yes-800 Star Jade for the full passage of Apocalyptic Shadow is one of the highest weekly rewards in the game, and the combined structure of Star Trek means that the reward ceiling is even higher. The time costs are tangible, but they pay off: once you've decided on the Path of Blessings and prioritized goals, the passes become stable.
The most important conclusion is: Record the resonance of the Path to the Second Wave, match each blessing under one equation and use CB999 Joy for the Apocalyptic Shadow stages. Everything else-team settings, support choices, wave order-is secondary to this core discipline. Do it right, And Star Trek will cease to be a survival test and become a task of optimizing the score. And that is a much more pleasant problem.









