Should you start playing Zero now or wait for Steam in 2026?
Start right now through the HoYoverse launcher-the release of the Steam version is tentatively scheduled for the second quarter of 2026, but there is no exact date, and waiting will deprive you of real and permanent rewards.
Community testing shows that a Steam client will still require a HoYoverse account, so you won't leave the launcher ecosystem anyway. Here's what you'll lose if you wait: All the polychroms for events, Limited banner debuts and patch milestones awards prior to Steam release. Patch 2.7 lasts 43 days (ends May 6, 2026 UTC +8) is a fixed window for getting free spins that will just burn.
Setting up a platform takes less than 10 minutes:
- Download the HoYoPlay Launcher from the official HoYoverse website.
- Create a HoYoverse Account.
- Install ZZZ via HoYoPlay.
- Link your account-it's your permanent UID running across all platforms.
About Productivity: Community tests consistently show that Deadly Assault is higher on PC than on mobile devices, mainly due to input accuracy and stable frame rate. If you're currently playing on mobile but plan to upgrade to Steam later, this is the only scenario where waiting makes any sense, but you'll still start with a clean slate instead of moving forward.
What do beginners do in the first 7 days of the Zero Zero?
The first week should be devoted to opening systems, not optimizing them. The rush to pump up until reaching the 20th level Internote is the most common mistake I see in beginners.
Day 1: Choose your proxy (Belle or Wise-the difference is only cosmetic, the gameplay does not affect). Get trained. If the control seems uncomfortable, switch to the controller; according to the general community, rigid learning timings are much easier to withstand when using analog input.
Days 2 - 3: The Internet level limits access to almost all important systems-"Zero Cave","Shiyu Defense" and even some gachi functions. Do not farm domains with amplifers (Drive Discs) ahead of time. Battery charge spent on promotion in the story, at this stage brings more benefits than any run to the domain.
Days 4 to 5: You'll accumulate enough polychromes for your first serious twists. Don't waste them on everything. Pick one banner and focus on it. Read more about which one, below.
Days 6 - 7: Open Zero Cover by going through the main story before interacting with the tent at Scott's outpost. This will be your main source of materials later on. Set a daily routine: orders → VR training → Zero Cave tasks. Community tests confirm that completing all Zero Cave tasks with each reset is the fastest way to getting quality materials early on.

What NOT to do in the first week:
- Take several agents at the same time.
- Farm amplifiers up to the 20th level of Internote.
- Spending battery power on repeat domain passes instead of story.
- Turn each banner "just to see".
How does the gacha system work in Zero in 2026?
ZZ uses the system. "Search for the signal" with three main types of tapes, each of which replenishes a separate guarantor counter (pity).
| Tape Type | Purpose | Overthrowing the guarantor? |
|---|---|---|
| М а с т р-л е н т а | Standard S-Rankings | Yes, transferred. |
| Encrypted Master Tape | Limited S-Rankings | Yes, transferred |
| Search for Banbu | Б а б у | Separate counter |

The soft guarantor on limited banners starts at around the 74th spin-from this point on the chance of falling S-rank dramatically increases. The hard guarantor comes at the 90th spin. The 50/50 system means that your first S-rank on the limited banner has a 50% chance of being the target character; If you lose 50/50, the next S-rank on this banner is guaranteed to be targeted. This guarantee is maintained when you switch to future limited banners.
Should I do a Rroll in 2026? Honestly, no-and I say this after testing five new accounts. Training in ZZZ is long, account binding is early, and the roll process is much more time-consuming than in similar gacha games. Given the 160 free cool games available to newcomers in this patch, math simply does not justify spending 2 - 3 hours on the roll for a slightly better start.
Which banner should I turn first? Community agrees that it is worth choosing the current strong limited banner. In patch 2.7 E Shunguang is the best meta DD (Ether attribute), and Nangong Yu is the new S-rank etheric support character (deafening). If you are assembling an on-air team, any of them will be a great choice. Banners are repeated every 3 - 4 months, so missing the debut is not catastrophic. But patches with debuts are often accompanied by bonus events that will not return.
What is the fastest way to farm free polychromes to a beginner?
Newcomers to patch 2.7 can actually accumulate polychromes for 160 spins through a combination of single and repetitive sources.
One-time sources (the highest income, take them first):
- Entrance awards for beginners and stamp campaigns.
- Main story missions and the completion of chapters.
- Achievement milestones (many earn passively).
- Awards for improving the Internet level.
Repeated sources:
- Daily orders (small but stable).
- Monthly Internote card (the best value for money if you spend money-gives daily polychromes for 30 days).
- Weekly Shiyu Defense clean-up.
- Mission events in every patch.
Number of polychromes per event in patch The main thing is to log in during active events, as most of them are limited in time and do not give retroactive rewards for missed days.
If you want to speed up progress without a multi-week grind, it's worth looking at. Zero Polychrome top up cheap before the release of the limited banner you are interested in-preparation of the guarantor before the debut is much more effective than the fuss in the middle of the banner.
F2P players: To be honest, 160 spins give a strong start, but getting limited S-ranks will require patience and selectivity. Priority is one character per patch cycle, not two.
How do you build your first team in the Zero Zone?
Put one team together, but good. Spraying resources into three teams in the first month is the fastest way to get stuck; I've seen it repeatedly in players I helped get used to.
The basics of battle in ZZZ: what really matters
Main cycle: accumulate Daze with a stunning agent → activate Chain Attacks → Apply attribute anomalies to call DisorderAssist allows you to re-actively change agents during enemy attacks, which allows you to avoid damage and generate resources. Ignoring stun-using three DDDs without support-is the most common cause of low damage noted by community guides.
Attribute matching is important: Fire, Ice, Electricity, Physical Damage, and Ether interact with enemy types in different ways. Matching your team's core attribute to enemy weaknesses significantly increases the damage from the "Disorder".
Synergies of factions This is not necessarily early, but it is free damage-worth considering when you have a choice.
Best starting teams
The best F2P team: Billy (Attack)+ Anbi (Stunning)+ Nicole Demara (Support)
- Nicole provides reduced air protection and buffs of Crete; Anbi reliably accumulates Stunning; Billy takes over DD. This team clearly closes all three roles and uses available A-rank characters.

Strong early electric team: Grace + Anton + Anby
- Good electrical synergy, suitable for players who beat out electric units early.
If you hit Ellen Jo: Combine it with Lykaon (Stunning) and Sokaku (Ice Support) for the top level ice team. Ellen's jerk mechanics have a threshold of entry, but the community ranks it as one of the strongest S-rank teams available to newcomers. Personally, I would recommend Ellen instead of Zhu Yuan to newcomers-Ellen's team is more self-sufficient and forgives mistakes.
Amplifiers and Amplifiers (W-Engines): what to farm
Don't get stuck with Drive Discs up to Internet-level 20. Use whatever A-rank drives you find for the sake of performance; at this point set bonuses count less than basic stats. Once you get to S-rank content, farm Zero Cavern jobs for quality materials-this is your main source of drives.
Priority of Amplifiers (W-Engines): equip the signature amplificator if you have one; otherwise, pump the main DD first, then support. Do not spray resources to pump the amplifers for three agents simultaneously.
Б а н б у: Universal assistants that increase the chance of Crete or Stunning generation are the most valuable options for early teams. Don't overdo it-universal banbu works better than specialized ones while your team is still formed.
Frequently Asked Questions: A Beginner's Guide to Zero 2026
Should I start playing ZZZ now or wait for the Steam version in 2026? Start now. Steam is tentatively scheduled for Q2 2026 with no confirmed date, and every waiting day is polychromes and rewards for events you can't get back. Steam client will still need a HoYoverse account, so waiting won't make anything easier.
Can I transfer my ZZZ progress from the HoYoverse launcher to Steam? Community testing shows that cross-saves between platforms aren't currently available. Your HoYoverse account is your UID; you can log into the same account on PC, mobile device and eventually Steam, but only if you use HoYoverse login system. Starting a game on Steam with a new account means a full start from scratch.
How does the guarantee system work in Zero Zero? The soft guarantor starts at around the 74th spin on limited banners, the hard one starts at the 90th. Your first S-rank has a 50% chance of being the target character; losing 50/50 guarantees you get the target unit at the next S-rank spin. This guarantee is maintained when changing banners, so you never waste a 50/50 loss.
Who are the best characters for beginners in ZZZ 2026? Team Billy + Anbi + Nicole is the strongest all-F2P line-up. Among S-rank targets E Shunguang (etheric DD) is the current patch 2.7 meta choice, and Ellen Joe remains the top option for those assembling the ice team. Nangong Yu (new in 2.7) is great if you need an ethereal character to stun.
Should I buy a monthly ZZZ card? Yes, this is the best value for money in the game for those who spend a little. It gives daily polychromes for 30 days, which in total gives more cool than a one-time purchase for the same cost. If you are going to buy something, start with this. For Zero Zero charge best price 2026. Compare prices before making in-game purchases.
What should a newbie spend polychromes on first? Do not divide the cool between the limited and standard banners early on-the 50/50 guarantee system on the limited banner makes it much more effective for obtaining specific strong characters.
Should you start playing Zenless Zone Zero in 2026-verdict?
It's definitely worth it-and patch 2.7 is one of the best entry points the game has offered. Up to 160 free spins, a generous catch-up system and strong meta options for different styles of play make this moment extraordinarily easy to start.
Your 30-day roadmap: Download HoYoPlay today, bring the story to level 20 Internote in the first week, open Zero Cover, secure daily orders and VR workouts, spin one limited banner on accumulated polychromes and pump one team to ready for Shiyu Defense before spraying resources. Don't wait for Steam. Don't roll. Don't spray pumping. One team, one banner, one platform-here's the formula. Which really works.









