Where do 160 free spins in ZZZ actually come from in 2026?
The number of 160 spins is real, but it is distributed across multiple systems-and some sources disappear if you ignore them. Here is a complete breakdown of sources translated into the equivalent of twists (160 polychromes = 1 spin):
| Source | approx. polychrome | Equivalent to torsion |
|---|---|---|
| Main story tasks (full completion) | ~ 9 600 | ~ 60 cool |
| Entry for new players/starting letters | ~ 1 600 | ~ 10 cool |
| Daily orders (30 days) | ~ 2 400 | ~ 15 cups |
| Weekly assignments "Caverns: Zero"(6 weeks) | ~960 | ~ 6 twists |
| Achievements (available in the early stages) | ~ 3 200 | ~ 20 cool |
| Events and time-limited tasks | ~ 3 200 + | ~ 20 + cool |
| Research and planned cleaning | ~ 1 440 | ~ 9 twists |
Story missions are your largest single source. Tracking progress on the new account, I found that the passage of the story alone gives about 60 twists in polychrome, which is much more than most guides indicate. Do not miss cutscenes; for completing each chapter, the currency is charged directly.
Events are time-limited and merciless. Version 2.8 was released on May 6, 2026, bringing new event missions with a stock of fresh polychromes. Skip the event window and this currency will disappear forever. Check the events tab daily for the first two weeks.
Achievements are the hidden stock that most newcomers pass by. Hundreds of achievements are opened passively as you play-exploring New Eridu neighborhoods, passing Caverns: Zero nodes, even dying a certain number of times. Collect rewards in packs weekly; community testing shows that purposefully performing achievements in the first week can bring anywhere from 15 to 20 spins in polychromes.
Weekly Reset of Caverns: Zero Officially gives 160 polychromes per reset for six weeks (a total of 960 polychromes per cycle), but first it needs to be unlocked.
Why does the guarantee system make your 160 spins more powerful than you think?
Your 160 spins mean more than you think, thanks to the way the Pity system in ZZZ accumulates value. The 75th Circuit in the banner "Limited signal search"; the "hard" guarantor (hard pity) works on the 90th round.A 50/50 system means that your first 5-star character has a 50% chance of being an event S-rank-if that doesn't happen, the next 5-star character is guaranteed to be an event.
This is what most of the guides miss: The guarantee is transferred between banners of the same type. If you do 60 spins in one restricted banner and the patch is over, those 60 guarantor spins move to the next limited banner. You never start from scratch. This makes accumulating resources between patches a reasonable strategy, not just patience for the sake of patience.
For a new player with 160 spins and zero accumulated guarantee, the math looks like this:
- The best scenario: Working soft guarantor on the 75th-80th steep, winning in 50/50 → one S-rank agent,~ 80 steepstakes in reserve.
- Realistic scenario: Losing 50/50 on the 90th spin, getting a guaranteed character on the 180th cool → one guaranteed S-rank, twists exhausted.
- Strategic game: Stop at the 90th cool if you lose 50/50, and in the next banner the character is better-your guarantor will remain.
Full guarantor on event S-rank requires up to 180 cool In the worst case. With 160 spins, you don't get a 100% win guarantee, but you're deep enough in the soft guarantor zone that your odds are significantly higher than the baseline. Signatures amplificators banners have their own separate guarantor, limited to 160 spins.
Tracking of the guarantor: Open Search for Signal → History. Count your twists after the last 5-star character manually or use the in-game counter. Do not rely on memory.

Which banner should beginners spin in the first place in the Zero?
Always scroll into the banner "Limited Signal Search" first. This is the most important decision a beginner makes, and the most common mistake I see is that newcomers accidentally spend Encrypted Master Copies in a standard banner.
Here's a difference that confuses everyone:
| Currency | Type of banner | Should newcomers use it? |
|---|---|---|
| Encrypted Master Copy | Limited signal search | Yes, keep them all. |
| Master-Copy | Standard signal search | ✔️ Use after providing twists in a restricted banner |
| Б а н б у п н ы | Search for Banbu signal | Spend freely-separate pool |

The standard banner (Master Copies) gives access to agents such as Zhu Yuan, Ellen Joe and Kolyada are strong characters, but they are available constantly. Limited banners change every three weeks and contain top meta agents that cannot be obtained otherwise. Spending Encrypted master copies in a standard banner is a lost profit that accumulates over time.
The context of banners for May 2026: Version 2.7 was introduced by Nangun Yu.(S-Rank, Intimidation)-Community testing confirms she is now the best Meta Character of the Fearful class and fits perfectly with F2P DPS variants.(active since May 6) introduces new S-rank agents with a focus on Whirl anomalies. If you start playing in mid or late May, check the current banner window. before spending the twists-if the banner ends in a few days, wait for the next one unless you are already deep in the guarantor.
If you're really unsure whether to turn now or save: Spin if you have 75 + cool accumulated and the current agent closes the lack of role in your team. Copy if you have less than 50 cool and the agent of the next patch looks stronger for your line-up.
For players who want to speed up the replenishment of polychrome before the end of the banner, available Cheap replenishment options for the Zenless Zone Zero 2026 through loot hub-it's worth checking if you're missing a few cools up to the soft guarantor in the banner you need.
How to build the best team for a beginner in ZZZ without limited 5-star agents?
Step 1: Understand the role triangle. Each team at ZZZ consists of three agents: Attack (Primary DPS), Intimidation (It is the enemy's loss, and Support Support An unbalanced team-two attackers and no Fearful class characters-will hit the wall in Shiyu Defense regardless of the rarity of the characters.
Step 2: Use Fractional Synergies. This is the knowledge that most shooting lists hide. Community testing during Shiyu Defense shows that a team from A-ranks of one faction consistently outperforms an unbalanced composition of the S-ranks. The tricky hares faction (Billy, Anbi, Nicole) has passive buffs that increase the physical damage of the entire team.
Step 3: Best F2P Starting Team for May 2026
| Agent | Role of | Fraction | Why they are here |
|---|---|---|---|
| Billy the Kid | Attacks (physical) | Clever rabbits | Free DPS Rank A, heavy damage on one target |
| Enby Demara | Depreciation (electric) | Clever rabbits | Reliable stunning overlay, fractional synergy |
| by Nicole Demara | Support (air) | Clever rabbits | Reduced protection, etheric buffs, fractional synergy |

This team works because all three receive the bonuses of the faction "cunning hares", the reduction of protection from Nicole increases Billy's physical damage, and Anby keeps enemies stunned for the windows of damage. I went through this lineup six weeks of "defense Shiyu" on a new account-he consistently coped with levels of medium difficulty without a single S-rank agent.
Step 4: If you hit out a limited S-rankEllen Joe (Ice Attack) works well with Sokaku (Support) and Likaon (Intimidation)-by the general opinion of the community, she is more newcomer friendly than Zhu Yuan due to her mobility. Zhu Yuan naturally blends with Nicole and Anbi if you already have this F2P core.
Step 5: Prioritize amplificators and amplification disks. For Billy, at the beginning of the game, prioritize the HomeRuler Amplifier-it's available and significantly improves its efficiency. For amplification discs, focus on 4-star sets that increase the ATC and CRIT for your main DPS. Ignore the optimization of secondary characteristics completely until you start going through the 4 + floor of the Shiyu Defense; in the early Internet-levels, it's not worth the time.
How will a new player in ZZZ spend his first 30 days?
Week one: Plot missions are your biggest source of polychroms, and they limit the progress of the Internote level, which opens everything else. Immediately pick up all the starter mail-some awards have a expiration date. Aim for Internet-level 30 by day 7; community data shows that this is achievable with focused play and opens the first important content gates.
Week Two: Unblock the cave: The weekly reward in polychrome (160 per reset) is the most reliable recurring income of the game. Also start doing daily tasks, if you haven't already started-individually they give a little, but in a month comes about 15 spins.
Week 3: Unlock the Shiyu Defense and start going through it. Even partial passage gives polychromes. This is also the time to seriously consider the amplification disk farm-go through domains from which the ATC/Krit sets for your main DPS fall.
Week 4: Check your guarantor counter, look at the schedule of future banners and decide whether to spin now or save. By this point you should have accumulated 100 + cool if you played consistently.
The top 5 mistakes that spend your free spins:
- Rotate the standard banner for Encrypted Master Copies.
- Ignoring events-even one missed event-is minus 10 - 15 cool.
- Skip weekly discharges of Caverns: Level Zero.
- Collect a team without a character class "Fearful"(damage drops sharply).
- Spin the banner of the amplifers until you get your first S-rank agent.
Frequently Asked Questions
How many free spins can a new player get in Zero in 2026? Community tracking confirms that new players can accumulate around 160 coolings in version 2.7 from cumulative sources: story missions (60 cool), starting awards (10), daily assignments (15/month), events (20 +), achievements (20) and "Cavern: Zero level "/" Regular cleaning "(9 +). The exact amount depends on how many events you have time to catch and how carefully you will carry out the achievements.
What is the fastest way to earn polychromes in ZZZ? First, go through the main story-this is the largest source of polychrome, opening up all other systems. After that, prioritize events (limited in time, highest priority), then accomplish achievements (once but significantly), and then establish a routine of daily assignments and weekly resets of Caverns: Zero for permanent income.
What is the difference between a Master Copy and a Encrypted Master Copy? Master copies are used in the Standard Signal Search banner (permanent pool of agents). Encrypted master copies are used in the Restricted Signal Search banner (rotating event S-rank agents). As a beginner, keep every Encrypted Master copy for restricted banners-wasting them in a standard banner is the most expensive mistake newcomers make.
Should newcomers do a roll in ZZZ in 2026? Honestly, it's not worth it for most players. The reward structure for beginners gives you enough cool to reach the guarantor in the standard banner (50 cool) within the first week, and the time costs of rerolling a new account are significant.
What are the best F2P team line-ups at ZZZ for May 2026? Billy (Attack)+ Anbi (Intimidation)+ Nicole (Support) is the strongest variant of the A-ranks with full synergy of the cunning hare faction. If you beat Sunna (S-rank, Physical Support), replace Nicole for a stronger physical team. For players who beat Ellen Joe, use her with Sokaku and Lykaon.
How long does a new player save for the first 10 spins? With targeted storytelling, most players accumulate 10 spins (1,600 polychromes) during the first 2 - 3 hours of the game. Start-mail and early story rewards give enough currency for the first multi-cool to come quickly-accumulating 160 spins is a month-long process, not a wall of the first day.
Bottom line: Is 160 free spins enough for new ZZZ players in May 2026?
Yes-if you spend them correctly. By focusing 160 spins on one "Limited Signal Search" banner in the soft guarantor zone, you are statistically likely to get at least one S-rank agent in the first month. The F2P core from Billy, Anbi and Nicole will help you pass the early "Shiyu Defense" while you save, and fractional synergy will allow this A-rank team to perform far beyond their rarity.
Your Action Checklist:
- С е н т я: Take all the starting mail, start the main story, check the active events.
- This Week: Reach the 30th level of Internetnet, unlock Cavern: Level Zero, complete daily tasks.
- This Month: Perform achievements in packs, track the guarantor, determine the goal in a limited banner.
If you're missing a few twists up to the soft guarantor in the banner you need, Benefits of Zero Zero Zero Otherwise, 160 free spins are really enough-use the game systems, take your time with the gags, and your roster will be competitive by the end of May.









