A guide for beginners in ZZZ 2026 : how to get 160 free spins in version 2.7 without attachments

Why can F2P players actually get 160 cools in patch 2.7 for ZZZ ?

160 cool is an achievable goal , as the reward structure at ZZZ combines three different revenue streams that for new players peak simultaneously : one-time bonuses for beginners , polychrome for version events , and rewards for persistent content . 140 - 180 krtok - 160 is a realistic median , not an optimistic limit .

Mathematics analysis : 160 polychromes in one spin

One search for a signal (one spin) is worth exactly . 160 Polychrome - Sources differ in estimating the total number for patch 2.7 : conservative estimates of events and daily assignments give 82 - 97 twists per phase , while broader community estimates , including research , Internote levels , and tape awards , bring the total number per patch to the bottom . ~26,000 polychromes (approximately 162 twists)The differences are real , but the gap arises from whether the sources account for encrypted master tapes separately from pure polychrome . If you count all , 160 is an achievable result .

Why New Players Have a Hidden Advantage : Bonuses for Newcomers

New players not only get the same patch rewards as veterans , they get them . Plus An additional layer of newbie only content that veterans will never see again . Completion of training , job chains for beginners , first-entry bonuses and a discount on the Standard Channel signal (beginner banner) all add up to the standard patch economy . Community testing invariably shows that new players can get a chance to get a better chance . ~160 - 180 cool Only for your first patch , compared to a minimum of 140 - 160 cool for veterans . This gap is your beginner advantage . Use it in the first week or lose it forever .


Where does every polychrome in patch 2.7 come from ?

Here is a complete breakdown of sources , divided into categories , so you know what is limited in time and what is always available .

One-time sources : training , newbie assignments and first entry bonuses

These are your priority goals . Follow them immediately .

Source :Approximate number of spins
Training + story missions of the prologue~15-20
Entry bonus for new players (daily mark)~10-15
Job chain for beginners (Internots level milestones)~10-15
Standard channel (banner beginner) - guarantor of S-rank for 50 spins50 krutok (tape)
Polychromes for the first opening at the HIA store~5-8

The Standard Channel signal deserves special attention . This is a separate banner that guarantees an S-rank agent for 50 spins at a reduced price - and this is the best decision a beginner can make in the first week . Don't skip it for the sake of chasing a limited banner . More on this in the Guarantor section below .

Интерфейс баннера новичка «Сигнал Стандартного канала» в Zenless Zone Zero с гарантией S-ранга

Patch 2.7 Temporary Events : Estimated Polychrome Amount per Event

According to community estimates for version 2.7 , it is possible to obtain 13,000 - 15,000 polychrome per phase Phase 1 runs from March 24 to April 15 , Phase 2 - from April 15 to May 5 . Each phase brings its own chain of events with stages of obtaining polychrome . Don't let them expire - polychrome for events is the largest variable separating a 120 - spin patch from a 160 - spin patch .

Permanent Content : Zero Cavern , Shiyu Defence and Death Assault Awards

This content is always available , but is limited by the level of Internetnet and the strength of your squad :

  • The Zero Cavern - The roguelike mode is a permanent mode . Polychrome is awarded for the passage of stages . Pass it as early as possible ; the rewards for the first passage are substantial .
  • Shiyu 's Defence - A weekly mode with bosses . Stable polychrome for each floor passed . Even partial passage brings rewards .
  • Deadly assault - Test mode for late play . Access to it is more difficult in the early stages , but it is worth aiming at it by 3 - 4 weeks .

Together , these permanent regimes bring about 15 - 25 cool per patch players who regularly play .

Daily and weekly routine : patrol rewards , scratch card mania and orders

Your daily minimum is polychrome, which you earn just by entering the game and doing basic actions:

  • The Patrols Award (similar to daily tasks): 160 polychromes per day = 1 cool. Skip even one day is a real loss. The community experience is unequivocal: skipping daily tasks is the number 1 mistake that beginners can avoid.
  • Scratch-card mania: weekly tasks that give a small but stable replenishment of polychrome.
  • Waste of energy on expert testing: converts endurance into rewards for progress, including polychrome.

For the full 6-week patch, only daily tasks bring ~ 42 cups (160 This is not an optional income-it is your foundation.

Research and Internet-Levels

The study of resonance zones and the increase in the level of the Internetnet open access to polychrome in The HIA shopTry to reach the 20th level of Internota as quickly as possible-this is the threshold that opens several reward levels simultaneously. According to community recommendations, with targeted play, this goes away. 1-2 weeks.


How do the guarantor system and banners in ZZZ really work for beginners?

The guarantor system is simple once you understand its structure, but beginners who read it incorrectly constantly spend the cool on the wrong banners.

Soft Guarantor vs. Hard Guarantor: When Your Chances Increase

Скриншот счетчика гаранта баннера «Сигнал эксклюзивного канала» в Zenless Zone Zero, выделяющий мягкий и жесткий гарант

Community Testing confirms that The soft guarantee starts at the 73rd twist. In the "Exclusive Channel Signal"(limited banner). Starting at the 73rd cool, your chances of getting an S-rank increase significantly with each attempt. The hard guarantee works on the 90th twist. - Guaranteed S-Rank. In practice, most players get their S-Rank character between the 75th and 85th Spins when the Soft Guarantor comes into effect. To be safe, plan 80 Spins on one attempt to get an S-Rank; 90 if you're unlucky.

50/50 Guarantor and how to use it effectively

In the "Exclusive Channel Signal" your first S-rank has 50% chance If you lose 50/50, then you will be a restricted banner character. Next The S-rank is guaranteed to be limited-this guarantor is transferred between banners. This is critical: if you lost 50/50 on the banner of the previous patch, then on the next spin you already have a guarantor. Track this. The status of guarantor and the attempt counter are officially transferred between banners.

For F2P players, math is simple: Set aside 160 spins for each limited S-rank charactergiven the possibility of losing 50/50. This covers two full cycles of the guarantor (90 + 70) with a margin.

Newcomer Banner (Standard Channel Signal) vs. Limited Banner-What to spin first?

First, scroll the banner of the newcomer. I checked this solution on a new account: Beginners who completely skip the Standard Channel Signal often waste their early guarantor and miss the guaranteed S-rank character at a reduced price of 50 cents. The Standard Channel Signal does not compete with a limited banner-it uses a separate pool and a separate guarantor counter. Use it, get a guaranteed S-rank agent. and then send the encrypted master tapes to the limited "Exclusive Channel Signal".

Master Tape vs Encrypted Master Tape: Don't Spin the Wrong Pool

Сравнение мастер-ленты стандартного баннера и зашифрованной мастер-ленты лимитированного баннера в Zenless Zone Zero

Here's where newcomers spend polychrome unnecessarily:

Tape TypeBanner.П у л
М а с т е р-л е н т аStandard BannerStandard S-Rank Agents
Encrypted Master TapeLimited banner (exclusive channel)Special limited agent
Banbu Channel SignalBanbu BannerBanbu only

Never waste polychrome on a standard banner (Master tapes). Standard banner agents aren't locked in limited banners-you'll end up getting them in other ways. Every polychrome you convert must go to encrypted master tapes for a limited "Exclusive Channel Signal".


How to make a step-by - step plan of up to 160 cools for a beginner in ZZZ ?

Week 1 : Maximize one-time and event-related sources immediately

  1. Complete the training and all the tasks for beginners - do not miss the cutscenes if you like the plot , but do not delay with progress .
  2. Collect all entry bonuses for new players every day .
  3. Spin the " Standard Channel Signal " (beginner banner) to get a guaranteed S-rank agent for 50 spins .
  4. Sign up immediately for all active patch 2.7 events - some require early participation to unlock all rewards in polychrome .
  5. Aim for Level 20 Internote to unlock HIA store levels and access to the Zero Cavern .

Weeks 2 - 4 : Establish a daily/weekly routine for obtaining polychrome

  • Every day: Patrols rewards + energy spent on expert tests . Mandatory .
  • weekly: Scratch-card Mania + Shiyu Defense (even partial passage brings rewards) .
  • Constantly: Passing the stages of Zero Cavern , study of resonance zones .

If you need a few extra twists to guarantee you get Nangong Yu or Sissia before the end of their banners , it 's worth looking at . The Best Pricing for Zero Zero - But the plan above allows most players to reach 160 spins without investing .

160 - spin checklist : track each source until the patch ends

Source CategoryApproximate number of spinsLimited in time ?
One-time awards for newcomers30-40Yes - the first 2 weeks
Encryption for standard channel50 (ciphers)Yes - use it at the beginning
Version 2.7 Events (both phases)81-94Yes - expires on May 5
Permanent Content (Kavern , Shiyu , Deadly Attack)15-25No
Daily Patrol Awards (for the entire version)~42No (but cumulative)
Internet-level + store HIA5-10No
Total~160-180—

Which banner should you spend 160 cool in patch 2.7 ?

Community consensus for F2P in 2.7 : Nangong Yu (Phase 1 , March 24 - April 15) - It 's a priority if you need a strong DD . Sissia (Phase 2 , 15 April - 5 May) - Target for Phase 2 . Don't divide the spins between both unless you have 160 + spins with a guaranteed 50/50 win . Choose one , focus on it , and save the rest for 2.8 .

For F2P players who need polychrome quickly before the banner ends , Buy Zenless Zone Zero for cheap . Loot-hub is an easy replenishment option if you lack a few twists to the guarantor .


Frequently Asked Questions About F2P Coolings in ZZZ 2.7

How many free spins can F2P players get in patch 2.7 for Zero? The sources diverge a bit-conservative estimates give 82 - 97 twists per event and daily tasks per phase, while the full patch count, including tapes and research, goes to 160 - 181. The realistic median for an active F2P player completing both phases is about 160 spins, including bonuses for new accounts.

What is the guarantee system in Zero and how do it work? The soft guarantor starts at the 73rd twist in the "Exclusive Channel Signal", significantly increasing the chances of S-rank. The hard guarantor guarantees an S-rank at the 90th twist. Your first S-rank has a 50% chance of being a limited character; losing 50/50 guarantees a limited character on the next S-rank.

Will the guarantee be transferred between banners to the Zero? Yes, this is officially confirmed. Both your counter is cool (up to the hard guarantor) and 50/50 guarantor status are carried over when switching between banners of the same type. Always check your current guarantor counter before launching a new banner.

How long does it take for a new player to reach 160 spins in Zero? With purposeful play-completing daily tasks, quickly passing story content, and immediately participating in events-community experience shows that accumulating the bulk of the one-time rewards takes away. 1-2 weeksand the remaining spins accumulate throughout the 6-week patch cycle.

Is the Zero Zero F2P friendly compared to other gacha games in 2026? Indeed yes, by gacha gaming standards. A hard 90-spin guarantee with 50/50 and a transfer of guarantor between banners are more generous than most competitors. A minimum of 140 - 160 cool per patch for active players is also competitive. You need to have 160 coolness for each target character to be safe, which means patience instead of impulsive spending.

What are the fastest ways of Pharma Polychrome in ZZZ for F2P player? In order of speed:(1) complete all beginner assignments and training immediately,(2) collect all polychrome for events before they finish,(3) never miss daily patrol rewards,(4) go through Zero Cave steps weekly,(5) advance up Shiyu Defense floors as much as your squad can. Events are the largest variable and they are the most time-limited.


Is it realistic to get 160 cool in ZZZ 2.7-the final verdict for F2P newcomers

New players starting in patch 2.7 have a real advantage: one-time rewards for newcomers are summed up with the standard patch economy, and the 50-cool S-rank guarantee in Standard Channel Signal is a value veterans can't repeat. Perform daily tasks every day, pick up polychrome for events before they end, and never spend polychrome on a standard banner. First, spin the beginner banner, select one target in the limited banner.(Nangong Yu or Sissia), and keep the rest. That's the whole strategy-and it works.