Brief overview of Sissia
| Features | Value |
|---|---|
| Rarely | S - р а н г |
| Attribution | Electric |
| Specialisation | Attack (cutting damage) |
| Fraction | Department of Capital Order |
| Role of | Major DD/Sub-DD |
| Banner Phase | Phase 2 , version 2.7 (April 15 - May 5 , 2026) |
| Other banner characters | Pulhra , Ben |
Sissia - Resource Manager " poison "Every 5 seconds , it uses 1 poison to activate " Bone Corrosion " , which causes electrical damage and increases the chance of Cretan hit . Its key passive ability scales the neglect of protection depending on energy recovery (up to 25% at~3.68 VE) , making her one of the few attacking characters . It also gives the entire squad of buffs to ignore protection and Crete damage from electrical attacks , performing a dual role : personal DD and team amplifier .
The verdict
| Player type | Verdict |
|---|---|
| Owner Sid , collector of electric teams | К у р т и т ь |
| Electro DD Collector/Style Fan | К у р т и т ь |
| F2P player without Sid , saving on version 3.0 | Missed |
| There 's already a Nangong/Idhari/meta-DD | Missed |
| Casual player , no investments in electric characters | Missed |
Should F2P players play ? Should they spend Polychrome ?
Skip Sissia if you don't have Sid in your roster . This synergy is the most important factor in turning a " good " Sissia into a " great " one .
The Guarantor comes to The 180th round (28 800 Polychrome in the worst case with a loss of 50/50) . " Soft " guarantor begins to act at about 75 - 80 - th steep . Realistically , most players spend from the game . 120 to 140 twists.
F2P players are getting around . 13,000 - 15,000 Polychrome per patch phase - This means that Sissia can absorb your entire budget per phase .
| Script | Number of laps required | Cost in Polychromes |
|---|---|---|
| Good luck (victory in 50/50 on the soft guarantee) | ~75-80 | ~12,000 - 12 800 |
| Average chance (soft guarantor , victory in 50/50) | ~120-140 | ~19 200 - 22 400 |
| Worst case (hard guarantee + 50/50 loss) | 180 | 28 800 |
Turn around if :
You have a Sid . This is the main condition . Sid increases neglect of defense and Crete damage to Sissia while benefiting from its constant accumulation of Poison . Community tests confirm that this bundle allows for 36,000 - 38,000 points in Shiyu Defense .

Your electric scooter is small . It will adequately close this gap even without Sid , just with a lower efficiency ceiling .
You love active resource management . The Poison accumulation cycle - chains of basic attacks that evolve into special reinforced attacks , retention and bursts of Bone Corrosion - rewards players who choose to manage resources rather than simply rely on passive buffs .
Skip it if :
You don't have a Sid . The best F2P team for Sissia (Sissia + Anbi + Nicole) is good for beginners , but not competitive in meta . You pay the S-rank price for the B-type result .
You prefer flexible characters such as Nangong or Idhari . These heroes do not need a specific partner to reach their potential .
You save for version 3.0 . Sissia is a luxury as an attacker , not a necessity .
Should I turn the signature amplifier ?
Snake Seeker gives 713 base attacks , 60% energy recovery , up to 40% chance of Cretan hit and up to 42% of ignoring protection for electrical damage . 15 - 25% - F2P players better skip it , unless you plan to make Sissia your main character .
If you choose to spin this banner , platforms that offer Download the Zenless Zone Zero 2026This will help you save your budget by the May 5th deadline .
Analysis of capabilities
Basic attack : " Snake language "
The 4th strike is the most important : it gives 2 poison units (3 units for stunned targets) and opens the " Snake Kiss " , its counterattack when holding the button . You should always aim for the 4th strike to update the poison and open the window for a charged attack .
Snake Kiss consumes the Snake Shadow charge (accumulated for every 6 poison units , max . 3 charge) , resets all current poison for an additional burst of Bone Corrosion , and activates fast support for smooth rotations .
Special attack : " Poison bite "
The basic version gives 5 units of energy and 3 units of poison . The restrained version consumes up to 60 units of additional energy , adding 1 punch and 1 unit . Poison for every 20 units of energy . After any version , you can immediately go to the 4th strike of the base attack - this is the basis of rotation . The restrained special attack on the idea consumes a lot of energy , so RE is a priority characteristic .

Ultimate : " Ophidiophobia "
It causes electrical damage , gives 3 poison units and activates the " Ethereal Veil : Coldblooded " - a 30 - second buffs giving the whole squad +5% to Crete damage . Not the most spectacular skill , but the buffs are added with additional ability , providing a significant boost to the entire team .
Key passive and complementary abilities
This is where Sissia 's true potential is hidden .
Key Passive Ability (Bone Corrosion) : Every 5 seconds consumes 1 poison , inflicting electrical damage , scalable from +227% to +335% of the attack force . Each response gives +6% to the chance of krit.hit for 15 seconds (max . 3 charges = +18%) . The unit receives ignoring protection for electrical damage , scalable to the maximum . 25% at 3.68 EEAt the beginning of the fight Sissia receives 3 units of poison (once in 180 seconds) .
Additional Capacity : When Sissia has Poison , and there is a stunned ally or ally of the same attributes on the field , the squad receives +40% to Crete Damage (Sissia gets an extra +10%) . This buffs persist 30 seconds after Poison ends - so that even between poison cycles , the buffs remains active .
The interaction between ignoring the RE protection and buffing the Crete damage from the extra ability makes the optimized Sissia truly strong . These mechanics are not obvious by simply reading the descriptions .
Priority of skills training
- Key passive ability - opens and scales ignoring protection .
- A special attack - The main source of poison and damage .
- Base attack - Improves the chain of " Snake Language " and " Snake Kiss " .
- У л т и м э т - Baffe Crete damage increases less significantly .
- Evasion - The lowest priority.
The Best Amplification
| Amplificator | Key features | Special effect | Level |
|---|---|---|---|
| Snake Seeker (Signature) | 60% Energy Recovery | +25-40% to chance of Crete hit; up to 42% ignoring protection | S |
| Drilling rig-Red axle | Energy Recovery | +50-80% to electro-damage from conventional attacks/jerks after special attacks | A |
| Heartц е б и е н ь | Crete. hit | Electro-damage stacks; synergy with Crete hits | A |
| Rotary gun | Chance of Crete | Attack force levels when hit | B |
| Marcato's Desire | Force of attack | Buffy Anomalies/Attack Force | B |
"The drilling rig is the red axis" - Recommended F2P choice: The electric damage bonus after a special attack fits perfectly into Sissia's rotation. "Cordis Germina" It also works well if you already have one. "The Gun Rotor" - budget option; accumulating the chance of a Cretan hit compensates for weak sub-stats, although you will sacrifice scaling RE and ignoring protection.

The Best Drive Disks
4 parts of "Flowers of Dawn"+2 parts of "Swing Jazz" - Recognized best choice.
Breaking Dawn gives +20% to the damage of basic attacks and another +20% after using a special attack or ultimate-ideal for rotation of Sissia. Swing Jazz gives energy recovery, directly affecting the scaling of ignoring protection.
Alternatives for 2 parts: "Dyatel-Electro" for +8% to the chance of Crete hit if you lack this indicator in sub-stats.
Priority of key characteristics
| Disk slot | Main characteristics | Notes |
|---|---|---|
| Slots 4 | Chance of Crete hit or Crete damage | Priority on chance of a Cretan hit if total is below 60% |
| Slots 5 | Bonus for electric damage | Definitely |
| Slots 6 | Recovery of energy or Attack Force % | Energy recovery, if below 3.68; Attack strength % if energy recovery is normal |
Sub-stat thresholds
| Additional characteristics | Priority | Purpose |
|---|---|---|
| Chance of Crete hit | High | 60 - 65% total (including "eating bone" stacks) |
| Crete Damage | High | 120 - 140% total |
| Strength of attack % | Average | 80 - 100% of the equipment |
| Energy Recovery | Critical | 3.68В Е to ignore protection max. |
| Penetration coefficient | Low | Only after reaching other thresholds. |
3.68 EE is the most important figure in the collection of Sissia. Below this value, you lose ignoring the protection. Once you reach it, switch to Cretes.

Common Errors
- The use of attack force ( %) in the 6th slot before reaching 3.68 VE is the main reason for complaints of low damage.
- Using sets on pure force attack instead of "Blossom of Dawn"; Sissia's damage depends heavily on the chains of underlying attacks after a particular attack.
- Farm Crete in sub-states until reaching the RE threshold-first get 3.68 RE, then optimize Crete.
The best teams
Team 1: The Best (Best)
Sissia + Sid + Trigger or Astra Yao
Sid and Sissia create a cycle of mutual amplification of electrical damage. Trigger or Astra Yao occupy the stun/support slot, activating the buffs of Crete damage from Sissia's additional ability. Results in Shiyu Defense: 36,000 - 38,000 points.
Team 2: Strong F2P option
Sissia + Soldier 0 Anbi or Dialin + Rina
Anby provides reliable stunning, activating additional ability. Rina's breakout stacks, combined with ignoring Sissia's protection, give powerful damage. Endgame content runs well without the need for limited characters other than Sissia herself.
Team 3: The budget
Siscia + Anbi + Nicole
Nicole cuts the protection, Anby is responsible for stunning. Suitable for beginners-the damage ceiling is noticeably lower than in the 1st or 2nd teams, but the content passes.
Summary of Synergies
| Character | Role of | Why is it effective |
|---|---|---|
| Seeds | DD/Support | Mutual electro-buffs, increased neglect of protection |
| Trigger | Stuffing | Activates Buff Crete Damage of Additional Ability |
| Astra Yao | Support | Universal buffs + synergy with characters of the same attribute |
| Soldier 0 Emby | Stuffing | Reliable accumulation of stunning, accessibility |
| Р и н а | Support Support | Adding punching effects while ignoring protection |
| Н о л ь | Support Support | Reduced protection, budget option |
Support non-electrical elements without stunning abilities completely waste the potential of additional ability of Sissia-for a buffs of +40% to Crete damage, you need a stunned enemy or ally of the same attributes.
Э н д г е й м-с т а н и ц е
Defense of Shiyu: Strong with Sid (36,000 - 38,000 on floors with vulnerability to electricity). Without Sid-competent, but not dominant. Her buffs on ignoring protection and Crete damage are useful to the entire squad even on floors where she is not the main DD.
Zero Cave: Good for protracted battles. Stable Electric Damage and squad buffs are useful against different types of enemies.
Deadly Attack: Adequate, but not outstanding. The mode rewards peak damage values; Sissia's strength is in constant damage from Bone Corrosion and buffs support. Viable on rotations with vulnerability to electricity, but not the first choice on the list.
Constellation Priority (Mindscape Cinema)
| Mindscape | Effects | Priority to F2P |
|---|---|---|
| M0 | Basic Set | Basic level-playable, but with low potential |
| M1: | +6 to Poison at entry (instead of 3); ignoring protection up to 140%; ignoring Squad Electrical Resistance +5%; ignoring Corrosion Bone Electric Resistance +10% | Definitely |
| M2: | +3 to Poison after Chain Attack/Ults on stunned targets; damage to "Serpent's Kiss"+35% | It's worth it with M1. |
| M3 | Improvement of skills | Missed |
| M4 | Posts Tagged 'Corrode Bone' | Luxury |
| M5 | Improving skills | Missed |
| M6 | Improved team synergy | Luxury |
The M1 is a must for serious play. It doubles the initial poison (3 → 6), significantly increases the scaling of defences and adds the ignoring of Electrical Resistance. The jump from M0 to M1 is the largest strength gain in its set; the community is unanimous in this opinion.
M2 is strongIf you are already on M1 and you have extra resources. From M3 to M6 efficiency drops; this Polychrome is better spent on a new character.
Sissia against competitors
Sissia has a specific niche: Specialized electric partner for SidIt is not designed to replace Harumasa or compete with Miyabi (they have a different specialization). Within the framework of the Electric Attackers, it is the strongest option. In conjunction with SidWithout it, the gap with other electrical DD is significantly reduced.
Harumasa is still effective in his teams. Sissia creates a new ceiling for Sid Electric trains, which did not exist until version 2.7.
The real problem is not the depreciation of old heroes, but the Overloading rolesIf you already have a strong main DD and you don't assemble the Electric Team around Sid, Sissia's value to your account is minimal, regardless of her personal strength.
The Final verdict
Conditional B + in current meta 2.7. With Sid: a true A-type DD with strong endgame performance. Without Sid: a competent but niche character in a crowded role.
| Category | Rating Rating | Note |
|---|---|---|
| DPS Solo (without Seed) | B | Functionally, but not outstanding result |
| DPS with seed | A | High potential in electrical teams |
| Value of F2P | C + | High cost, narrow specialisation |
| Usefulness in Endheim | C + | Good at Shiyu/Caverns, acceptable in Deadly Assault |
| Complexity of Assembly | Medium-high | Energy recovery threshold is critical |
| Efficiency on M0 | B- | Playable, but noticeably weaker than M1 |
Before you spin, use all available Polychrome sources: complete all the quests of events 2.7, close the nodes of the Zero Cavern, complete the exploration of New Eridu and check the entry bonuses. Every 160 Polychrome is one spin closer to the "soft" guarantor. For players targeting M1 or signature amplificator, Cheap replenishment of the crystals Zenless Zone Zero Loot-Hub offers favorable prices until the banner closes on May 5.
Version 3.0 is coming. If your router already closes the Electrical Content, it is wiser to save. The Sission is good, but it is not mandatory to receive. The exception is Sid owners: if you have Sid and want to maximize your investment in the Electric Team, this is your banner.
Frequently Asked Questions
Should F2P players play Siscia in ZZZ 2.7? Overall not unless you have a Sid. Without this synergy, she is a competent Electric DD in a crowded role, which doesn't justify spending 120 - 180 spins for most F2P accounts.
What is the best set of drive discs? 4 parts of Dawn Blossom +2 parts of Swing Jazz. Breaking Dawn Bloom increases the damage to base attacks by up to 40% when combined with the trigger after a special attack; Swing Jazz gives the RE needed to reach the threshold of 3.68.
How much is Polychrome worth? Worst case: 28,800 (180 cool). Realistically: 19,200 - 22,400 (120 - 140 cool). F2P players earn approximately 13,000 - 15,000 Polychrome per phase.
Should I turn the signature amplifier? The difference of 15 - 25% compared to the "Drilling rig-Red Axis" does not justify wasting resources on the second S-rank.
Which constellation is required? M1. It doubles the initial poison (3 → 6), significantly increases the scaling of ignoring protection, and adds the ignoring of electrical resistance. M0 is playable, but noticeably weaker.
Best team without Sid? Sissia + Soldier 0 Anbi + Rina. Anbi provides reliable stunning for activation of buffs of Crete damage; Rina's punching stacks combined with ignoring protection give powerful damage.
Why is my Sissia doing little damage? First check the VE-if you have less than 3.68, you lose the maximum of ignoring the protection, and almost always the reason is it. After that, make sure you have an active stunned enemy or ally of the same attributes (loss of buffs +40% to Crete damage is a huge loss of damage), and check if you are using the "Blossom of Dawn" rather than set on pure attack force.









