ZZZ 2.7 : Nangong Yu vs. Sissia - who to beat out first ?


Banner review : dates , phases and transfer of the guarantor

StageDurationRecommended S-RankRepeating
Phase 1March 24 - April 15 , 2026Nangong Yu (debut)Yidhari
Stage 215 April - 6 May 2026Sissia (Debut)Sid (community)/Orphy and Magus (other sources)

Information about the reran in the second phase is contradictory : sources in the community call it Sid , Orfi and Magus . Do not plan spending until official patches confirm the composition of banners .

The mechanics that most players are wrong about : The Guarantor Counter in the Exclusive Channel is transferred between all restricted character banners . If you made 40 spins in the Nangong Yu banner and received nothing , these 40 spins count to get the next S-rank in the Sissia banner . What resets the guarantor : getting an S-rank . What does not reset : status of the guaranteed character if you lost the previous 50/50 .

Phase 1 is more content packed : chapter 8 rewards , new exploration areas and patch compensation will all be available in week one . If your target is Sissia , collect these rewards in phase one without spending them to approach phase two with more margin .


Guarantor system : mathematics of every twist

The " hard " guarantor guarantees the S-rank on the 90th spin . The " soft " guarantor starts at the 75th spin , where the base chance increases from~0.6% to~6.6% and continues to increase . On average , the S-rank falls between 62 - 65 spins - long before the hard guarantor , but with a certain error .

Soft Guarantor Probability Curve

Number of attemptsAn example of S-rank chance
1-74~0.6% per attempt
75~6.6%
76~8 - 10%
77-80~12 - 18% (gradual increase)
81-85~25 - 40% (gradual increase)
86-89~50 - 80% (gradual increase)
90100% (guarantor)

If the S-rank has not yet fallen on the 74th spin , the chance for the next spin is about 11 times higher than the base . The strategy to stop at the 73rd spin and wait is quite justified - the guarantor is carried over , so you do not lose anything .

Mechanics 50/50

Your first S-rank in a restricted banner has a 50% chance of being the target character . If you lose , you get a standard S-rank , but your next S-rank is guaranteed to be targeted . This guarantee is also carried over between banners .

  • The Worst Scenario (one target S-rank) : 180 steals/28,800 polychromes
  • The Middle Scenario (fresh 50/50) : 62 - 65 twists/~9 920 - 10 400 polychromes

Weapons banner : a separate system

In the amplificator banner (W-Engine) Hard Guarantor Works on the 80th Spin (12,800 polychromes) and has a completely separate counter - it is not connected to the banner of characters . 713 base attack , 60% energy recovery , 32% chance of Crete . Characteristics strong , But the worst scenario for getting a character along with a signature reaches 41,600 polychromes . This is a serious investment , which we will discuss in detail below .


The Cool Calculator : All cost scenarios

160 polychromes = 1 cool . 1600 polychromes = 10 cool . There are no discounts for wholesale purchase .

Total cost table

ScriptNumber of laps requiredCost in Polychromes
Good luck at the beginning , winning 50/50~30-504 800 - 8 000
Average result , victory in 50/50 (soft guarantee range)62-659 920 - 10 400
Losing 50/50 , average result on the guarantor~120-13019 200 - 20 800
Worst case scenario (two hard guarantors)18028 800
Availability of accumulated guarantor~45-657 200 - 10 400

They won 50/50 : Put 10,000 - 11,000 polychromes with a small margin . Most players fall within this range .

Losing 50/50 : Put 20,000 - 24,000 to safely cover the average double-banner scenario .

Entrance with accumulated guarantor : Best position . You only need one series of twists to the S-rank (average 62 - 65 from scratch) , and if you already have an accumulated counter , the effective cost becomes even lower .

Is it worth turning Sissia 's signature weapon ?

For most F2P players and those who spend little : No , not in the same patch . 60% energy recovery is useful for her set of abilities , but Sissia does a great job without it.(character + weapon) is 41,600 polychromes - more than most F2P players earn for a whole patch . Return to the gun banner only if there are surplus resources .

If you 're a " dolphin " and are considering both options , a subscription (a Gunfu subscription) guarantees the amount of twists equal to one hard guarantor in 30 days - a solid foundation that makes getting a character much safer before spending on weapons .

For players who prefer to replenish resources strategically , rather than spin blindly , Cheap replenishment of polychromes in the Zenless Zone Zero 2026 Through a loot-hub will help save budget - this is especially useful when you are missing 10 - 15 coolies to the guarantor and the banner time is running out .


Nangong Yu : Analysis of abilities and priority of coolness

Наньгун Юй, S-ранг, Эфирный агент поддержки, официальный арт Zenless Zone Zero

Nangong Yu is an S-rank Air Support Agent (Stun) and leader of the Angels of Delusions faction . The priority of cool is simple : It is indispensable for teams with Aria/Sunna , in other cases situational .

Support agents create stunning windows that significantly increase the damage of the team . Nangong Yu occupies the on-line support slot - community tests confirm that she is a profile character for the " Angels of Delusions " line-ups . If you play as Aria or Sunnu , without her , there will be a clear gap in your roster .

Outside of the context of this faction , its value depends on whether you already have a functional support agent . If you do , it becomes a luxury .

The best teams :

  • Core " Angels of Delusions " : Nangong Yu + Ariya + Sunna (main use case , considered mandatory)
  • Ethereal support (flexible slot) : Any team that needs an ethereal support agent

Turn around if : If you are assembling " Angels of Delusions " with Aria and/or Sunna , you do not have a functional etheric support agent or you like the style of play of that faction .

Skip if : The support slot is busy , you are targeting the role of electro-DD Sissia or you are strictly an F2P player with a budget for one character .


Sissia : Analysis of abilities and priority of twist

Сиссия, S-ранг, Электро-агент атаки, официальный арт Zenless Zone Zero

Sissia is an S-rank electric attack agent from the Metropolitan Order Department (NEPS) . Community analysts describe her as a met-forming electro-DD for NEPS teams .

Sissia 's priority is at the base level B , rising to A with Sid . This conditional rating is important . Sissia 's value depends greatly on the composition of the team - she 's not a universal character for any roster .

She competes for the DD slot in electro-commands . If you use weaker electro-DD and you have Sid , it will become a clear gain .

The best teams :

  • NEPS Electro-Core : Sissia + Sid + Trigger (optimal composition)
  • Electro (flexible slot) : any electrical command where a less efficient attack agent needs to be replaced

Turn around if : You build an electric team with Sid and Trigger , want a met-electric DD for Shiyu Defense , or plan a long-term game through the NEPS archetype .

Skip if: You don't have Sid (its value drops significantly without this synergy) or you urgently need an etheric support agent, which is shut down by Nangong Yu.


Nangong Yu vs. Sissia: how to choose?

None of the characters is objectively better than the other. The correct answer depends on your roster, the status of the guarantor and the content you pass through.

Spin priority matrix

Player's SituationRecommendation Appeal
There is Arya + Sunna, no Ethereal deafeningNangun Yu (required)
There is a Seed + Trigger, you need an Electro DDSissia (High Value)
No faction is assembled, common rosterCopy to 2.8 or call on Sissia (a more universal meta)
Strict F2P, budget per characterNangong Yu for the Angels team; Sissia for the Electro team
There is an accumulated guarantor, both teams are viableCall in Phase 1 (Nangong Yu), use a guarantor

Decision tree of 5 questions

  1. Do you have an Aria or Sunna? Yes → Nangong Yu is a priority. No → Let's go further.
  2. Do you have a Sid? Yes → Sissia becomes much more valuable. No → Sissia goes into the category of situational.
  3. What is your current guarantor account? If 60 + cool, close the guarantor in the first phase and enter the second with a clean slate is a normal strategy, regardless of preferences.
  4. Do you have a secure guardian? Yes → You can safely spin any banner knowing you will get the target character. Use it on the one you need most.
  5. What is your polychrome stock? 15,000 + means that you can comfortably try your luck in one banner. If less than 10,000, consider whether it is wiser to save for 2.8.

Can F2P players win both?

Realistic-no, not without risk. Average cost of two characters (with two wins 50/50) is 124 - 130 spins (19,840 - 20,800 polychromes), which fits into the F2P limit of 26,000 - 30,000. But losing even one 50/50 increases the total cost to 180 + cool, which is most likely to be Plan to get one character, and consider the second a bonus if you are lucky with 50/50.


Polychromes income for F2P: full analysis of sources

The community estimates that total F2P player revenue for a full patch is 26,000 - 30,000 polychromes.

Source:Polychrome for PhaseNote
Daily instructions1,260 (60/day x 21 days)Phase; Stable
Defence of Shiyu1 200 - 1 800Per phase; depends on passing rating
Maintenance + Stream900One-time update
Chapter 8 + Study~ 4,500One-time; most in phase 1
EventsVariedNot fully confirmed; budget conservatively

Conservative minimum for strict F2P players: 15,080 polychromes (94 twists). This is enough to safely go 50/50 with a margin of 20 spins, but not enough to guarantee a character in case of a loss.

A source that many people underestimate: "Shiyu Defense". Giving 1,200 - 1,800 polychromes per phase is one of the most valuable regular sources in the game. Skip it in both phases and you will lose 2,400 - 3,600 polychromes (15 - 22 twists). For F2P players, this difference can be crucial between a safe 50/50 attempt and a risky one.


Should I save for ZZZ 2.8?

Spending everything in 2.7 is only worthwhile if both characters are real reinforcement for your roster. If neither of them fits into your teams, it is better to save.

Conservative approach: get one character in 2.7 (the one who best suits your roster) and enter 2.8 with a reserve of at least 10,000 - 15,000 polychromes.

Practical Scheme: Always keep 14,400 polychromes in stock (the cost of one hard guarantor), unless the current banner is required. This ensures that you will not be left empty-handed when the next banner opens.

If you are considering replenishing to achieve the goal of the twists, Discounts for replenishment of crystals in the Zero Zero Zero through loot hub offer competitive prices-it is worth checking if you lack a couple of thousand polychromes to the guarantor, and time runs out.


FAQ: Mathematics of Gacha in ZZZ 2.7

How many polychromes guarantee an S-rank in ZZZ 2.7? Hard guarantor on the 90th spin = 14,400 polychrome. To guarantee target S-rank in the worst case: 180 twists/28,800 polychromes (including a loss of 50/50). On average, when fresh 50/50:62 - 65 twists/~ 9,920 - 10,400 polychromes.

Will the guarantor be transferred between the banners of Nangong Yu and Sissia? Yes. The "Exclusive Channel" guarantee is transferred between all restricted character banners. Your status as a guaranteed character after losing 50/50 is also retained. The guarantee is reset only when you get the S-rank.

When does the soft guarantor start in ZZZ? On the 75th spin. The S-rank chance increases from ~ 0.6% to ~ 6.6% and increases with each subsequent spin. By the 80th-85th spin, most players already get an S-rank. The hard guarantee on the 90th spin is the absolute ceiling.

Which F2P players should play first: Nangong Yu or Sissia? If you play through the Angels of Deluge with Aria or Sunna, she is an indispensable support agent for this line-up. Sissia, if your priority is electro-DD with Sid and Trigger. If none of these teams are assembled, save for 2.8 is the smartest choice.

Can F2P players actually get both characters? Only if both win 50/50. The average cost of two characters (with two wins) is ~ 124 - 130 cool, which fits into the F2P limit, but losing even one 50/50 is likely to ruin the budget. Plan one and consider the other a pleasant bonus.

Should I turn a signature weapon? For the majority of players: No, not in the same patch as the character. The worst scenario (character + weapon) reaches 41,600 polychromes. First get the character, and return to the weapon banner only if there are surpluses.

What if I lose 50/50 in the banner of Nangong Yu? You will get a standard S-rank, and your next S-rank in any limited Exclusive Channel banner is guaranteed to be targeted. This guarantee is transferred to the Sissia banner-you can strategically use it on the character you want in Phase 2.


Before you turn something: Check your current guarantor counter. Go to Search for Signal → Exclusive Channel → Details → History, then count the twists after the last S-rank. Two minutes of work that can completely change your strategy. Know your number before you spend.

Скриншот интерфейса истории гаранта в «Поиске сигнала» Zenless Zone Zero