When does the second phase of ZZZ 2.7 begin and what banners will be available?
Phase 2 officially starts April 15, 2026 at 11:59 on server time and will continue until 5 May 2026This is about three weeks-the standard time for the phase in ZZZ.
Characters in banners and increased chance
| Banner. | S-rank with increased chances | A-Ranks with Increased Chances | Type |
|---|---|---|---|
| Exclusive channel: Axiom of Charm/Evolution of gluttony | Sissia (Debut) | Pulhra, Ben | Limited |
| Flowers born of tears | Sid (Repeat) | Pulhra, Ben | Limited |
| Search for Amplification Signal | Snake finder (Sissia signature amplificator)/Cordis (Sid signature amplificator) | — | Weapons |
С и с с и я - It is an S-rank electric agent specializing in attack from the department of the Metropolitan Order. This is her debut banner. С и д - Pulhra and Ben are common A-rank characters with increased chance in both limited banners.
Will the Pity be transferred from Phase 1 to Phase 2?
Yes, the guarantor is transferred within the framework of the "Exclusive Channel"If you have finished the first phase by making 60 spins without dropping an S-rank character, then you will enter the second phase with a accumulated 60 spins. This is one of the most important indicators to check before spending resources. Those who check their "resonance meter" before the opening of the second phase, make more informed decisions about the twists-the presence of 60 + accumulated spins completely changes the calculations, since the "soft guarantor"(soft pity) begins to operate from around the 75th spin.
The 50/50 guarantee is also carried over. Lost 50/50 to Nanyang Yu in Phase 1? Your next S-rank character in the limited banner is guaranteed to be targeted.
Is it worth turning Siscia in phase 2 ZZZ 2.7?
The honest answer is that it is good, but it does not change the meta. The community generally agrees that Nangong Yu from Phase 1 has a stronger impact on meta Sissia occupies another niche-the electric DPS agent, and whether it is worth your polychromes depends solely on what characters are missing in your roster.
Role, element and combat kit
Siscia is Electrical attack agent Her set of abilities focuses on electrical damage, making her a primary DPS character rather than a support or stun agent. She is not a replacement for characters to stun-she needs a partner to work effectively.

Team Synergy: Who does she work with?
Sissia is best combined with anomalies specialised support in electric-damage-oriented formulations. Community tested bundles include:
- Sissia + Sunna + Piper - Activation cycle of electrical anomalies
- Sissia + Anomaly Support + Destructive Agent - Standard set-up for the basic DPS

It is not a universal character for any team. If your current roster lacks elements for electrical synergy, its efficiency is noticeably reduced.
What does Sissia look like against the background of the current meta?
Let's just say: Nangun Yu is a better choice in this patch. Nangun is a Meta Changing Stunning Agent whose value extends across many command archetypes. Sissia is a competent electric DPS, but the role of an electric attacking character is already quite overcrowded. Spin Sissia if you specifically need an electric "Kerry" and you have suitable support characters. Skip, If your router is complete or you save resources for version 3.0.
Should I turn the signature amplifier?
Seeker of the Serpent (signature of Sissia) and К о р д и з (Sid signature) increases attack and power generation-these are significant improvements for the respective characters. But the amplificator banner has a separate guarantor counter different from the character banner, so getting it requires additional resources beyond what you spend on the character.
М о й м е н и я: If you plan to use Sissia as the main "carry", the signature will give a real increase in efficiency. If you take it "for the collection" or you have a limited budget, it is better to skip the gun banner. Alternatives for F2P players do quite well with most content, except for the high-level stages of "Defense Shiyu".
How does the Guarantor System work in ZZZ version 2.7?
No changes in the chances of gachi in 2.7 there is no-this is officially confirmed. The system works exactly as before.
Soft guarantor, hard guarantor and 50/50
| Threshold | What's happening |
|---|---|
| Jumping 1 - 74 | Basic S-rank chance: 0.6% |
| Jump 75 +(soft guarantee) | Chances increase to ~ 6.6% per jump |
| Jump 90 (Hard Guarantor) | Guaranteed S-Rank |
| 50/50 | 50% chance of a limited agent. |
| Lost 50/50 | The next S-rank in this banner is guaranteed to be limited |
In practice, most players get an S-rank character between the 75th and 85th spins when the soft guarantor is activated. A hard guarantor on the 90th spin is the absolute limit; you will never need more than 90 spins to get one S-rank character.

Key Rule: The guarantee is reset only when you get an S-rank character, not when you switch banners. Switching from Sissia banner to Sid banner does not reset your counter in the process.
Standard Banner vs. Limited Banner: What's the difference?
There is no 50/50 system in Standard Signal Search (permanent banner)-S-rank characters fall out of a fixed list of standard heroes."Limited exclusive channels" use the above 50/50 system. Amplifiers have their own separate guarantor counter. Do not confuse them when counting your spins.
How many free polychromes can F2P players get in phase 2 ZZZ 2.7?
According to community estimates, in the second phase of F2P players can get about 100%. 40 - 45 krtok For the entire version 2.7 (both phases together), the total amount of F2P resources reaches approximately 100%. 181 twists - This is the equivalent of 26,390 polychromes, including master cassettes.
Sources differ a bit in exact numbers (estimates range from 95 to 120 spins per phase depending on the percentage of content passing), but specifically phase two brings about 100 per phase. 13 000 - 15 000 polychromes From all sources, which is 81 - 94 spins if you have not had savings from the first phase.
Confirmed sources of polychromes in Phase II
- Game Entry Event (Completely New Program): 10 free encrypted master cassettes are 10 straight spins without the need for conversion.
- Daily orders: Stable income of polychromes throughout the phase.
- Cavern and instructions HIA: Permanent sources; regular passage gives tangible results in three weeks.
- Research and story content: Awards in the new areas of Eridu, assignments Internot.
- The "Charged Battle" event: Additional polychromes for events.
- Posts 2.7: ~ 700 polychromes as awards for launching the version.
If you have a "Monthly Card", community tests confirm that F2P players can comfortably make a 50/50 attempt with a reserve of resources in Phase 2.
For players who want to replenish the balance before the end of phase 2, Supplementing ZZZ Loot-hub is a fast and reliable option. It is worth bookmarking if you are close to the guarantor and do not want to miss the banner.
How to plan twists in phase 2 ZZZ 2.7?
After going through a lot of 50/50 losses in different ZZZ patches, I've developed one of the most useful habits: setting a hard limit on the number of polychromes. to This is the diagram:
Step 1-Check before the screws. Check out your "Resonance Counter"(the number of spins to the guarantor), the current number of polychromes, encrypted master cassettes and the presence of a 50/50 guarantee. These four numbers determine your entire strategy.
Step 2: Assess your situation:
| The situation | Recommended action |
|---|---|
| Guarantor +60 + twist | Turn-you are close to the goal, risk is low |
| Lost 50/50 in the first phase | Spin Sissia or Sid-Your Next S-Rank is Guaranteed |
| 50/50, little cool and limited budget | Assess the risks carefully-in the worst case scenario, 180 twists (28,800 polychromes) will be required from scratch. |
| Copy to Version 3.0 | Skip it unless Siscia closes a critical shortage of characters in the squad. |
Step 3-Set a hard limit. Community advice: Stop at the 70th steep if you have a limited budget and haven't lost 50/50 yet-you can transfer this guarantee to the banners version 3.0.
Step 4-Be calm about losing 50/50. Losing 50/50 is unpleasant, but it's not a disaster. Now you have a guaranteed limited S-rank character on the next try. Don't waste resources in panic to "recoup"-just fix the guarantee and plan the next cool session accordingly.
Step 5: Fill the balance only if it is mathematically justified. If you have 80 + spins with a guarantee and only need 5 - 10 pieces to close the target, replenishment is rational. If you have 20 spins without warranty, you potentially need another 160 + cool before the guaranteed character is a completely different calculation. If you do decide to top up the balance. Buy ZZZ Polychrome through a trusted source to avoid risk to the account.
Frequently Asked Questions about Gacha in Phase 2 ZZZ 2.7
When does the second phase of ZZZ 2.7 begin and end? The second phase begins on April 15, 2026 at 11:59 AM server time and ends on May 5, 2026. That's about three weeks-enough time to farm additional polychromes if you're close to the target.
Will the guarantor move from the first phase to the second? Yes. Both the number of spins ("Resonance Counter") and the 50/50 status are carried over under the limited banner "Exclusive Channel". If you lose 50/50 in phase one, your next S-rank character in phase two is guaranteed to be targeted.
How many free polychromes can I get in the second phase of ZZZ 2.7? The second phase brings about 13,000 - 15,000 polychromes from all sources (events, day-to-day, research, Cavern, HIA assignments), which is equivalent to about 81 - 94 spins. 10 free encrypted master tapes per entry are already included in this estimate.
Is it worth spinning the banner of the amplifers in the second phase of ZZZ 2.7? Only if you plan to use Sissia or Sid as the main "Carrie." Snake Seeker and "Cordis" are real improvements for their characters, but the weapon banner has a separate guarantor counter-this is an additional cost of resources beyond the investment in the character. F2P players should prioritize agents, not weapons.
Is it worth skipping the second phase of ZZZ 2.7 and saving up for future banners? Community opinions are divided, but most are inclined to skip unless you have a particular reason to twist. Nangong Yu from Phase 1 is a stronger choice for meta in this patch. If you target content 3.0, accumulating resources is a safer long-term strategy unless you have a guarantee or you lost 50/50 and don't want to spend it on Sissia or Sida.
What is the soft guarantee threshold in the Zero? The soft guarantee is activated on the 75th spin, where the chance of an S-rank character dropping increases from 0.6% to about 6.6% per spin. Most players get their S-rank character between the 75th and 85th. The hard guarantor (guaranteed S-rank) kicks off on the 90th spin-you will never go beyond that limit in one attempt.
Is the second phase of ZZZ 2.7 worth your polychromes?
The second phase is Conditional ChoiceSissia is a capable electric DPS with potential for team synergy, but it doesn't change the meta the way Nangong Yu does. Spin it if: you have a warranty, you lost 50/50 in phase one, or your roster really needs an electric "Kerry". Skip if you save 3.0 or your roster is already fully equipped.
Before the end of phase two, do one thing: check your Resonance Counter. If you have 70 + cool with guarantee, math is definitely on the side of spinning. If you start from zero with no guarantee, the worst-case scenario is 180 spins; know that number before you make a decision.









