Methodology : how this tir-list was compiled
Ratings are based on three data levels : Winrate (percentage of wins) , Picrate (selection frequency) and Banrate (ban frequency) from MLBBHub andEsports.ggcompared to PocketGamer 's April 2026 analysis and official notes to patch 2.1.61 .
An important difference that most shooting lists miss : the hero may look like an S + on paper , but in a single queue (solo queue) show results of level A . Marseille is the ideal example : 56 - 69% of banrate in the coordinated Mythical Glory lobby , but in the community it is rated as a dash A for single play . The gap is clearly marked in this guide .
Dirt criteria (in descending order of significance) :
- В и н р е и т in rank matches of " Mythical Glory "
- Б а н р е й т As an indicator of perceived threat
- П и к р и т As an indicator of availability and reliability
- Context of Patch 2.1.61 - Strengthens , Weaknesses and Indirect Changes
- Efficiency in a single queue - Can we move without coordination ?
Full dash table - April 2026 (patch 2.1.61)

| Tir | Role of | Heroes |
|---|---|---|
| S + | Tank/Romer | Gloo , Tigreal , Khufra |
| S + | Fighter/Line of Experience | Sora , Fredrinn , Yin , Paquito , Phoveus , X . Borg , Cici , Lukas , Kalea |
| C + | Shooters | Kimmy , Granger , Karrie |
| S + | Magh/Midlane | Zhuxin , Pharsa , Yve |
| S + | The Killer/Forest | Julian , Hayabusa , Yi Sun-shin |
| S | Support/Romer | Marcel , Lolita , Kaja , Diggie , Florin , Estes |
| S | М а г | Gord , Aurora , Eudora , Novaria , Vale , Luo Yi , Lylia , Valir , Nana , Kagura |
| S | Shooters | Hanabi , Ixia |
| S | Murderer | Lancelot |
| A | Fighters | Freya , Lapu-Lapu , Thamuz |
| A | М а г | Zhask, Kagura |
| A | Murderer | Fny, Ling |
| A | Tank | Hilda, Akai |
| B | Various | Freya after nerf, Selena, Ixia (build before buffa), situational peaks |
Sources show slight discrepancies in S + and S positions for Marseille and Lolita. The table reflects the strongest consensus among the different community data sets.
What has changed compared to March 2026
| The Hero | March 2014 | April 2011 | Reason |
|---|---|---|---|
| Marseille | H/D | S (solo)/S +(group of 5) | Novelty, high percentage of bans |
| Г л у | S + | S +(positions maintained) | Nerf compensated by strong mechanics. |
| Freia | S | A/B | Straight Nerf in version 2.1.61 |
| И в | C + | S +(small decrease) | Nerf in version 2.1.61 |
| Aurora, Aidora, Gord | A/B | S | A wave of magicians 'reinforcement |
| Л и г | S | A | The Weakest Forest Right Now |
| И с и я | S + | S | Nerf in version 2.1.61 |
| Sora. | S | C + | Meta shift in favor of fighters on the line of experience |
The heroes of S + level
Tanks/Roomers: Glu, Tigril, Khufra
Despite the direct weakening in patch 2.1.61, his "split spirit" attachment mechanics remains the most destructive tool in the game-it can attach to an enemy curry and actually take it out of team combat.

Tigril and Khufra provide the powerful initiation needed for combat-focused line-ups. Khufra's ball shape specifically counteracts mobile killers such as Lancelot and Hayabusa is a significant argument given that both heroes are ubiquitous in the current meta.
The Fighters/Line of Experience: Leaders Sora and Fredrin
Sora is perhaps the most "broken" hero on the experience line right now. Strong initiation, excellent survival, severely punishes the thin heroes of the back line. Collect him into a hybrid tank and damage-clean damage quickly "bursts", and clean tank loses the threat that makes him dangerous. He is especially good against trains with two or more thin kerries.
Fredrin is an anti-kerry specialist. His mechanics accumulate damage in the form of Crystal Energy and convert it into explosive damage, making it terrifying against shooters and sorcerers who think they are safe at a distance. First collect items for survival, and then move on to converting damage once you consolidate dominance on the line.
In this patch, the S + includes eight fighters-Yin, Pakito, Foway, X.Borg, Sisi, Lucas and Kalea along with Sora and Fredrin. This is a direct consequence of the normalization of sorcerers, which has shifted the force towards the enduring threats of close combat.
Guns: Kimmy, Granger, Curry
Kimmy's energy-based attack system completely bypasses mana normalization. While sorcerers lost explosive damage early on, she has maintained her stable damage at a distance. It is extremely difficult to stand on the line against her and it severely punishes passive sapphires. One caveat: she finds it difficult against high-initiation roomers such as Khufra, who can shorten the distance before she changes position.
Granger's passive recharge mechanics creates explosive damage windows that most tanks cannot withstand without specific assembly, but these recharge windows can be exploited. Aggressive foresters can punish him in the middle of recharging. Curry's net damage melts tanks with a large margin of health, which is important when Fredrin and Sora meet everywhere.
Magi: Zhusin, Farsa, Yves
The global Ultimate Farsa forces enemies to play cautiously around targets-it doesn't look spectacular, but in Mythical Glory, where goal control wins games, it's priceless. Yves got a weakening in 2.1.61, but stays in S + because a wave of magicians 'amplification has raised the bar for the whole role; even after a little nerf, she remains the elite.
The 13 Magi amplification wave affected Aurora, Aydor, Novaria, Gorda, Vail, Lo Yi, Lilia, Valira, Nana, Jasque and Kagura according to official patch notes. Gorde jumped from A to S-his style of play with a focus on "pook"(exhaustion) had previously been limited by mana cost, and removing this restriction has revealed his full potential.
Killers/Forester: Hayabusa, Julian, Yi Sun-sin
Hayabusa is the most reliable forester for a single queue right now. Its shadow mechanics make it elusive enough to survive the stronger presence of sapphires in the current met. Julian's hybrid physical and magical damage makes it truly challenging to counter-assemble.
And Sun-shin received a reduction in the ultimate duration of 2.1.61, but remains in S +-his global pressure on the map and style of play in two modes is indispensable in the current draft conditions.
Lancelot is superior to Linga Ling is currently the weakest forester in the Met, having difficulty both in inflicting damage and in surviving against denser convoys with emphasis on sapphires.
The best heroes by roles
The Gold Line (Arrow)
К и м м и> Г р а н ж е р> К а р и> Khanabi

Hanabi has a winrate of about 54% and does not need a specific team to play effectively-it farm, gains power and delivers stable damage. For players who need a reliable shooter without a high entry threshold, like Kimmy, Hanabi is the best choice. Ixiya dropped from the position of automatic first peak to a strong but not dominant hero after weakening in patch 2.1.61.
Midlane (Mage)
Zhusin> Ф а р с а> И в> Г о р д> А р о р а
Normalization of mana reduced explosive damage early on in all directions-now mid-game players are more stable than dominating from level 4. Adjust expectations: magicians are strong but do not guarantee instant victory. Pride is now the most underrated choice, especially in lower ranks where its strengthening is not yet fully realized.
The Forest (The Killer)
Х а я б у с а> Julian> And Sun-Sin> Л а н с е л о т
With the update, it has become harder to drag the game than it was three months ago. Stronger sapphires-Marseille, Florin, Diggy-reduce the potential of killers to snowball (rapid advantage building) through stasis and treatment. Choose foresters with constant threat rather than with the potential to kill with a single button.
Fanny remains playable for dedicated meiners with 300 + games. This is not the kind of hero to take for quick rank promotion.
Line of Experience (Fighter)
Sora> Ф р д р и н> Yin> П а к и to> Ф о в е й
The experience line is the most influential role in the current met. Priority is given to choosing a fighter on the experience line before choosing a forester-the advantage of dominating the line directly converts into target control.
Romer (Tank/Sapport)
Г л ю> М а р seille> Л о л и т а> Kaja> Д и г г г и> Ф о р и н> Э с т е с
For a single queue: Glu, Lolita and Kaja are the most reliable. Marcel dominates the game with five, but his ultimate with stasis requires coordination that casual allies cannot always provide. Ultimate Kaji is constantly underestimated in Mythical Glory-pulling a fattened Kerry out of team combat often decides the outcome of tense matches.
Effect of Patch 2.1.61
Two changes determined the entire Meta shift.
Normalization of Mana Magi reduced the potential of explosive damage on the Mide, indirectly strengthening the tenacious fighters and sapphires, who previously experienced difficulties against the trains with an emphasis on magicians. Fighters did not strengthen-just weakened their counterpeaks.
Departure of Marseille He introduced a double-soul Sapport, an ultimite with stasis and shields with clean damage. His influence on Meta Roumers is already visible in Banreite.
Heroes that should be sent to the bench
- Freia: Direct weakening, dropped to A/B. Do not take on high elo unless you are a master of the game on it.
- Л и г: The weakest forester at the moment-damage and survival suffer against formulations with an emphasis on sapphires.
- SelenaWeakened, situational at best; requires specific team setups, which the current meta rarely provides.
- И с и я: Still a dash S, but no longer an automatic first peak like in March.
View to May 2026
Expect Moonton to keep a close eye on Zhusin and Farsa winrate. The dominance of fighters can lead to weakening if Sora and Fredrin maintain current performance indicators. Marcel's Banrate is a key indicator: if he stays above 60% in Mythical Glory, the balance patch will not take itself to wait.
Guide to raising the rank of "Mythical Glory"
Priorities of Banka
- Г л у - 76.8% of the Banreite are not just there.
- М а р seille - Decide the outcome of the game in a coordinated lobby of five people.
- Sora. - The best fighter on the line of experience, the hardest to cut off when he breaks ahead.
- Diggy and Florin - They provide hyper-kerry-compositions.
- К и м м и - A constant "trick" that most roomers cannot effectively cope with.

Play alone? Automatically bathe Glu and Marseille in most lobbies.
Draft Strategy
Safe first peak: Fredrin, Hayabusa, Hanabi, Kaja-broad utility, does not betray your strategy.
After seeing the enemy: Curry (against tanks), Khufra (against mobile killers), Foway (against trains with plenty of jerks).
Optimal draft order: First provide the roomer → fighter on the line of experience → forester counterpeak and shooter based on what the enemies have shown. Don't take your curry first unless he has obvious counterpeaks.
The best heroes for a single line
| Hero | Role of | Why is it suitable for solo play? |
|---|---|---|
| Ф р д р и н | Line of Experience | Self-sufficient, punishes Kerry without the help of allies |
| Г л у | Р о м е р | The attachment mechanics are beneficial even without team support |
| Х а я б у с а | Л е с н и к | Very agile, able to pick up objects alone |
| Khanabi | The Golden Line | Stable damage, does not need protection |
| Л а н с о л о т | Л е с н и к | Object control causes enemies to waste skills |
| Sora. | Line of Experience | Strong in duels 1 on 1, creates pressure on its own |
Three mistakes in the draft that are worth winning
Community analysis constantly reveals these patterns in defeats where players chose meta heroes:
- Excessive Aggression Without Review - S + heroes don't make you invulnerable to ganges.
- Ignoring goals - Killing priority over Turtle/Lord is the #1 error in the macro game.
- Poor synergy of draft - Five individually strong heroes without initiation or protection (saw) lose to a coordinated team.
A team of five heroes of dash A with clear victory conditions defeats five heroes of S + without synergy.
How to compare S + heroes
Г л у: Explosive damage and kiting. Curry's net damage melts his accumulated health. Granger can cause explosive damage during recharge windows. Avoid Kerry crowding-this gives Glu several targets to attach.
С о р а: The shape of Khufra's ball interrupts his jerks. Kaja can pull him out of the target in the middle of initiation.
К и м м и: Hard initiation before she changes position. Khufra, Tigril and Franco cut the distance faster than she can kite. Hayabusa can destroy her if she gets there-she has little health.
Khayabusa: Diggy's immunity and Lolita's shield greatly reduce his potential for murder. Collect Blade Armor on Kerry as a direct counter-object against his physical damage.
М а р с е л ь: Don't group up so that he can put your entire team into stasis at the same time. Scattered positioning during team battles dramatically limits the value of his ultimate.
The gap between a single queue and a five-five game that is ignored by the shooting lists
The same hero can be an S + in a coordinated game and a dash A in a single queue. Treating them as equivalent is the reason why players get frustrated with the shooting lists.
Marseille is the most striking example. His banrate of 56 - 69% in the Mythical Glory lobby of 5 reflects real dominance when allies know to follow his stasis. In a single queue, the community consistently rates him as a dash A-not because he is weak, but because the value of his ultimate depends entirely on the team response that casual allies cannot always provide.
The opposite is true for Fredrin and Glu. They rank higher for single queue than the "naked" numbers suggest because they are с а м о в а т е л ь н ы йFredrin doesn't need training to punish Kerry. Glu's attachment creates value even if allies ignore him. contrary to Bad allies.
When reading any shooting list, ask,"Is this ranking for a single queue or for a coordinated game?" If it's not specified, then it mixes both options, making it less useful for how the majority actually plays.
Unlocking S + heroes: priority of resources
Most S + heroes-Sora, Fredrin, Kimmi, Hayabusa, Zhushin-are available in the hero store for diamonds or fragments. Check the fragment shop before spending diamonds; the characters change periodically.
Priority of spending for the rank pool:
- One reliable roemer (Glu or Kaja).
- One fighter per line of experience (Fredrin is the most stable).
- One forester (Hayabusa for reliability in single queue).
- One shooter (Hanabi for low team dependence, Kimmy for high ceiling skill).
Don't waste diamonds on Freya, Selena or Ixia right now unless you're preparing for a future met. If you need to quickly unlock several S + heroes to stay competitive this season, Mobile Legends Bang Bang Diamonds at Best Price Loot-hub offers favorable rates with fast delivery-it is worth checking before replenishment through the in-game store.
FAQ: The MLBB shooting list for April 2026
Who is the No. 1 Hero in Mobile Legends right now? Glu. His winrate of 56.1% and banrate of 76.8% in Mythical Glory make him the most influential hero in April 2026. If he's not in the bath, take him first peak.
Do I always have to play S + heroes to win in rank? No. The selection of S + heroes and defeat is extremely common; the reason is almost always due to execution errors, poor draft synergy, or inability to adapt to counter-peaks. A well-composed squad of heroes of dash A defeats a random set of S + peaks.
Does the dash sheet differ depending on rank? Yes. In Epic and Legend, mechanical execution is more important than draft optimization-strong individual characters are dragged more strongly because opponents make more mistakes. In Mythical Glory, the synergy of the draft, the priorities of the bans and the macro game become decisive factors. Marcel Banreit is the phenomenon of "Mythical Glory"; in low ranks he is almost not banished.
Which heroes to bathe in "mythical glory"? Priority Baths: Glu, Marseille, Sora, Diggy/Florin, Kimmy. Play alone? Glu and Marcel are your automatic baths in most lobbies. In the game, the five coordinate to simultaneously remove the most powerful athlete and best fighter of the enemy experience line.
Should I learn to play Fanny? It requires months of mobile practice, is vulnerable to hard control and is not recommended for most rank raising scenarios. Are you already a Fanny miner with 300 + games? Is it still relevant. Take it for a quick rise to Mythical Glory? Not worth it.
How often does an MLBB dash list change? Major changes happen with every significant patch-roughly once a month. Patch 2.1.61 on March 11 caused the biggest reshuffle in months. Check out the official Mobile Legends patch notes within 48 hours of any major update; Winrates can change dramatically in the first week.
What magicians should you take after reinforcements in April 2026? Gord especially benefits from the mena normalization changes-his style of play with a focus on "pook" was previously limited by mana cost. If you want a magician who has become strong and probably undervalued in your rank, Gorde is your choice.
Final thoughts
Meta April 2026 rewards tenacious fighters, useful calipers and shooters with constant damage. The line of experience and roomer role have never been more influential. Rise alone? Invest in Fredrin, Hayabusa or Hanabi-heroes who create value no matter what your allies do.
For players expanding their pool of heroes in Season 40, Buy Mobile Legends Bang Bang Diamond Cheap through the loot hub to expand your roster without overpaying.
Players who achieve Mythical Glory don't just choose S + heroes-they draft with purpose, ban intelligently, and perform with a macro understanding that separates good players from great ones.









